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Dungeons are quite hard

in Bugs: Game, Forum, Website

Posted by: Otter.6213

Otter.6213

I hear all this talk about “tanks” and “healers”. Have you not noticed yet that in GW2 there is no such definition?
Some are squishier than others, some can heal a bit more than others, sure, but that’s as far as it’ll go imo.

I did AC for the first time last night with the guild. We did take quite awhile. We did die quite a lot! But we also had a LOT of fun; no one quit either.

My view is people need to get into the mindset that this is not WoW. Dungeons are meant to be tough, not a breeze. You will not get the holy trinity and you won’t get “aggro” or “heals” nor “battle rezzes”. You need to learn to coordinate your skills with that of your team, as well as plan your actual movement in a given situation. Learn what the mobs/bosses do. Learn to adapt. Be prepared for situational awareness that completely breaks the normal flow of combat – ie: “rezzing” a downed player.

I do agree there needs to be tweaks though, and Srondon.3642 couldn’t have laid it out better. But never made easier!