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Lenghty pvp post

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Posted by: Oxy K.1437

Oxy K.1437

First off, someone who says gw2 PVP is like AB or AB was no PVP never played it in a serious way. Further Gw2 does not require that amount of tactics, flexibility, synergy, teamplay, coordination, communication, reconcilement and game awareness that gw1 did. I can tell that by my 45min in gw2pvp, then I quitted. You said that the maps do have to much benefits for guardians and this, plus point 7, is a very important point and one of the main reason why PVP is dying. There is no requirement for teamplay cos the game forces you not to play in a team. Every character is its own healer, dps, support, it’s own synergy. Combos are not a necessity to be good, but they actually should. Your high cool downs are not game affecting enough. You don’t have enough control over your character(rndm trigger effects) or your enemies, like whoop 1sec cripple, you can’t interrupt them or shut their skills down. That is a big loss. Anet doesn’t have to change that much but they maybe have to rethink their game design, mechanic and balance.

Combo fields: why aren't we using them?

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Posted by: Oxy K.1437

Oxy K.1437

There is no real teamplay or necessary team composition. There is no need to use combo fields, it’s yet another fail from Anet. Combo fields are just ignored.

This here is the only realistic comment in this thread.

The co-ordination required is simply too much for most players. Serious players should know all the combos, how to set them up and make the most out of them but for 85% of the players they’re just another fancy thing to cycle through.

Welcome to PVP son.

6 Suggestions to Make TPVP Awesome

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Posted by: Oxy K.1437

Oxy K.1437

Everything you guys suggest are nothing but balance fixes that won’t help the game in a way you think. It’s still the same game and you have to consider that you are still playing it like it now is. Beside that there will always be gaps between the classes, which are very little compared to other games,but that’s the weak point for me. You don’t need synergies with other classes because your character is its own synergy. Nothing changes after a few balance fix. Your performance isn’t really related on other players. That sucks and that is why PVP sucks. The way that anet has to chose is the way to buff combos which is the only way to bring back teamplay, positionplay and field overview. But they missed to bring a PVP map based on this system and brought this selfish ninja kitten style, that kills PVP. Further anet should fix the classes like they were back then, the guardian more heal, the ranger more flexible, and so on. Just a little bit to bring more variety and forms of playstyle and the necessarily of other classes to be successful. In relation to buff the combos they need to scale the dmg down to make the players dependent of combos to make great dmg. After great dmg a player has to stay dead. Get rid of the downed state in PVP. It’s unbalanced, broken and not fair as well as instant skills. In gw1 we had interrupts, shutdowns and anti casting things that gave you a good control over the game and the enemy player. On the other side we have gw2 with all that random trait things which makes a it random pvp experience. I feel like gw1 pvp is a orchestra compared to gw2 which is a bad street musician.