Showing Posts For PPie.4576:
It feels like the rewards in EotM are way too high because there is no reason to defend. They should add more relevance to holding places in EotM to supporting a home server. When we start defending these positions, they stop being just being a karma train.
This is a better opinion of the EotM rewards, better than anything I could bring to the conversation at least.
(edited by PPie.4576)
It wouldn’t help WvW, you’re right, but give dedicated WvWers something to do with all of their badges.
One thing I’ve been hoping to see in GW2 for a while are gametype specific skins. PvP recently got the Balthazar backpiece, and soon we will have the mistforge weapons, but that does nothing for the insane amount of badges people have saved up. I would love to see an entire set of exclusive armor skins(or 3; one per armor class) available only for a stupid amount of badges (something like 50k for the set). Give us something to sink our badges into.
+1
As someone who plays WvW semi regularly, this would be a HUGE incentive to play more.
Race: Charr (Male, have not tested to see if on female)
Class: All (tested on Warrior, Guardian, Ranger, Mesmer, Elementalist, and Necro)
Weapon: Certain Mainhand weapons (Mace, axe, sword, scepter)
All of these weapons seem to “slip” out of my character’s hands while moving with them unsheathed. I have noticed this bug since I played a Charr, and it has kept me from using most one handed and Mainhand weaponry.
First picture shows the static, non-moving positioning.
Second picture shows the moving, “slipping” positioning.