Showing Posts For Pandarr.9642:

Raid Bug Corrected

in Fractals, Dungeons & Raids

Posted by: Pandarr.9642

Pandarr.9642

Not everyone in my group got loot for sloth and Matthias. Some of the members in my group had killed sloth on the day prior getting loot and a few people (not them) got loot from Matthias. I do not have the resources available to me to show my API history for bosses killed and to show that I didn’t get loot from them but I do run a dps meter and have logs enabled. I can show that my group killed the bosses but I can’t show that my group didn’t get the loot besides one person who never got the boss kills that week due to not being there when we reran wing 2 later. Using raidheroes and the logs from the damage meter, I can show that my group had successfully killed both Matthias and sloth. Albeit it did take 3 tries each.

http://i.imgur.com/6jMTrJt.jpg

The link shows snips of raidheroes showing time & date along with a successful kill. There is also the file path to the htlm (raidheroes file) shown the top part of the browser. Which shows where these came from and they’re from the original log files that were used to create the raidheroes file. My group and I fit under the criteria from the information given to us.

Date:
6/20/2017
Time:
4:50 PM PST
5:17 PM PST
Bosses:
Slothasoar
Matthias Gabrel
Everything was cleared but we did not go back to those bosses that night.

I was in this group and I did not receive compensation. Is it possible to find out what circumstances led to me not getting compensation? We cleared every encounter successfully on Tuesday.

Experimental Envoy Armor skin not unlocked

in Bugs: Game, Forum, Website

Posted by: Pandarr.9642

Pandarr.9642

I think this is intended.

You select the Experimental Envoy Armor from a chest. You do not “use” that armor to get the Refined Envoy chest; it just gives it to you from the collection. The Refined armor is then “used” to make the Perfected Envoy.

So technically, you could get the Experimental skins in a totally different weight, but end up crafting the actual Legendary armor in another weight.

Technically it is a bug, since any other ascended equipment unlocks in the wardrobe automatically due to it being account bound on acquire.

OP, did you open the chest containing said armor? You said you picked medium, but did you then open that chest?

I think you misunderstand OP’s situation. He chose the medium armor set for the second tier, and he’s wondering why the skins for the second tier don’t unlock the skins for the first tier too. He’s not asking why having armor doesn’t unlock it’s own skin, he’s wondering why having second tier armor doesn’t unlock the related skin (even if they’re not the same skins). He has the second tier skin he chose (I’m assuming, he didn’t complain about not getting the skins for the armor he chose), but he doesn’t have the first tier skin which is only obtainable if you choose that armor weight for your first tier armor set. This makes 2/3 of the experimental armor skins unobtainable for each account, because you can only obtain the first tier from the legendary armor collection, and you only get one box and you can only choose one weight class. It’s not really a bug, since it makes sense that getting an armor set only unlocks the skin for that armor set, but it is probably an oversight that it is literally impossible to collect all 3 tier 1 skins.

Quickdraw doesnt work on CA skills underwater

in Bugs: Game, Forum, Website

Posted by: Pandarr.9642

Pandarr.9642

Actually Lunar Impact has a cooldown of 5 seconds when underwater.

http://imgur.com/L5pqn2v.jpg

I first noticed this bug when Rejuvenating Tides would not get a reduced cooldown from Quickdraw. I used Lunar Impact first in the video because wiki says

“The weapon skill needs to finish activating, or be an interrupted channeled skill, and the buff must still be active, in order to receive the reduced cooldown. Skills with a longer cast time, such as Rapid Fire, Barrage, and Whirling Defense thus have a shorter window to receive the bonus.”

So I wanted to use a spell with a shorter cast time to make sure it finished channeling before I lost the Quick Draw effect. In the video, you can see the Quick Draw effect still in my list of effects after I cast Lunar Impact, which means casting Lunar Impact was completely ignored by Quick Draw. Furthermore, a 66% cooldown reduction on an 8s cooldown would leave a cooldown of 2.64s, not ~4-5s. Although it is an interesting observation that Lunar Impact has a different cooldown for the underwater version.

(edited by Pandarr.9642)

Quickdraw doesnt work on CA skills underwater

in Bugs: Game, Forum, Website

Posted by: Pandarr.9642

Pandarr.9642

Switching to Celestial Avatar form while underwater activates the Quickdraw trait and the effect will appear on my character’s list of effects, but it doesn’t reduce the cooldown time of any of my Celestial Avatar skills.

https://youtu.be/wyVl9K7ahOQ

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Pandarr.9642

Pandarr.9642

Human, Female, Elementalist

I transmuted my Soldier’s Flame Eye to look like a Feathered Headpiece. Now my Elementalist has the Flame Eye stuck to her character model. Removing the headgear still leaves the Flame Eye on my character, and putting the Feathered Headpiece on shows both. Hiding the headgear still shows the Flame Eye.

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(edited by Pandarr.9642)