Showing Posts For Pandarr.9642:
I think this is intended.
You select the Experimental Envoy Armor from a chest. You do not “use” that armor to get the Refined Envoy chest; it just gives it to you from the collection. The Refined armor is then “used” to make the Perfected Envoy.
So technically, you could get the Experimental skins in a totally different weight, but end up crafting the actual Legendary armor in another weight.
Technically it is a bug, since any other ascended equipment unlocks in the wardrobe automatically due to it being account bound on acquire.
OP, did you open the chest containing said armor? You said you picked medium, but did you then open that chest?
I think you misunderstand OP’s situation. He chose the medium armor set for the second tier, and he’s wondering why the skins for the second tier don’t unlock the skins for the first tier too. He’s not asking why having armor doesn’t unlock it’s own skin, he’s wondering why having second tier armor doesn’t unlock the related skin (even if they’re not the same skins). He has the second tier skin he chose (I’m assuming, he didn’t complain about not getting the skins for the armor he chose), but he doesn’t have the first tier skin which is only obtainable if you choose that armor weight for your first tier armor set. This makes 2/3 of the experimental armor skins unobtainable for each account, because you can only obtain the first tier from the legendary armor collection, and you only get one box and you can only choose one weight class. It’s not really a bug, since it makes sense that getting an armor set only unlocks the skin for that armor set, but it is probably an oversight that it is literally impossible to collect all 3 tier 1 skins.
Actually Lunar Impact has a cooldown of 5 seconds when underwater.
I first noticed this bug when Rejuvenating Tides would not get a reduced cooldown from Quickdraw. I used Lunar Impact first in the video because wiki says
“The weapon skill needs to finish activating, or be an interrupted channeled skill, and the buff must still be active, in order to receive the reduced cooldown. Skills with a longer cast time, such as Rapid Fire, Barrage, and Whirling Defense thus have a shorter window to receive the bonus.”
So I wanted to use a spell with a shorter cast time to make sure it finished channeling before I lost the Quick Draw effect. In the video, you can see the Quick Draw effect still in my list of effects after I cast Lunar Impact, which means casting Lunar Impact was completely ignored by Quick Draw. Furthermore, a 66% cooldown reduction on an 8s cooldown would leave a cooldown of 2.64s, not ~4-5s. Although it is an interesting observation that Lunar Impact has a different cooldown for the underwater version.
(edited by Pandarr.9642)
Switching to Celestial Avatar form while underwater activates the Quickdraw trait and the effect will appear on my character’s list of effects, but it doesn’t reduce the cooldown time of any of my Celestial Avatar skills.
Human, Female, Elementalist
I transmuted my Soldier’s Flame Eye to look like a Feathered Headpiece. Now my Elementalist has the Flame Eye stuck to her character model. Removing the headgear still leaves the Flame Eye on my character, and putting the Feathered Headpiece on shows both. Hiding the headgear still shows the Flame Eye.
(edited by Pandarr.9642)