Showing Posts For PapaKEV.6319:

Been gone from PvP for a while...what's new?

in PvP

Posted by: PapaKEV.6319

PapaKEV.6319

As the title says, I haven’t played GW2 since the April feature patch.

What, if anything, has changed in PvP?

Also can someone please direct me to ANets posts on the upcoming changes/news in the PvP world?

More Skyhammer Ridiculousness!

in Bugs: Game, Forum, Website

Posted by: PapaKEV.6319

PapaKEV.6319

Fun Fact: there’s an ocean underneath the Skyhammer map!

I’m sure someone has reported this before but here I am…

Attachments:

Dec 10th baboon preview

in PvP

Posted by: PapaKEV.6319

PapaKEV.6319

What’s with the attitude that players should play content because of the carrot instead of the experience? That’s a bad way to design a game imo. If a PvE player doesn’t want to PvP they shouldn’t have to. Sticking PvE rewards into an arena that doesn’t utilisie PvE rewards is just herding PvE players to play a format they don’t want to play.

It’s easy to get players to play what you want them to play by using carrots, but it’s better to have players playing what you want them to play because the experience itself is the carrot. If sPvP with all of its unique reward systems (sPvP players can earn many skins more easily – some not so easily, can access most runes and sigils for free – try building Divinity runes for PvE – and they never have to spend their hard earned cash on transmutation stones like a PvE player does) and the general game experience are not enough for PvE players to want to do sPvP, it’s not fair to herd them there with carrots. Players from sPvP don’t have to go to PvE to obtain things for sPvP, it should be the same for PvE players.

Make sPvP stand on its own. Don’t prioritise the carrot over the experience. That’s the lazy way out.

No one is FORCING PvE players to go into PvP to get items etc…why would they when they can PvE and get them easier? Devs are focused on getting more people into PvP to grow that player base and one of those ways is to offer various rewards to the greater player base aka PvE.

And as far as the skins and runes go, those can ONLY be used in pvp. Whereas skins and runes you attain in PvE can be used in dungeons, open world, AND WvW so they have to have a value attached to them. The only reason runes are free in pvp is because anet doesn’t want players to have to PvE to be able to perform in PvP. Having the ability to create a new char and jump right into pvp is what the devs wanted, and frankly it is a very good idea that is obviously here to stay.