(edited by Parmeus.6401)
Showing Posts For Parmeus.6401:
Sounds great! I would have thought you to go into Deadly Arts instead of Critical Strikes. I know it is for the initiative regain, but do you think it is better to have more overall power or to get those extra initiative?(I’m just starting a thief)
The speed that you end up attacking at with Double Daggers and Pistols is so high that going for higher crit rather than power tends to actually increase your damage output over time. At higher levels your crit chance approaches nearly 50%, and when your attacking SO rapidly you end up criting at least once in every string of attacks. That combined with the crazy fast initiative regen makes this the same (if not better) damage output as you would get from stacking power.
Ok, so here’s the build w/ abilities:
Click Here
I’m only level 73 so far and thus don’t have the 25 or 30 point trait bonuses in Trickery yet but this IS what I’m building towards.
I’m running Dagger/Dagger and Pistol/Pistol as my weapon loadouts (With a switch to Shortbow over the Pistols when ranged AoE is needed).
The main strategy is to Spam Death Blossom as much as possible as fast as possible then finish people off with Heartseeker and Double Strike attacks.
It’s possible to do 3 Death Blossoms right off the bat and due to the “Critical Strike” #8 choice I can immediately pop all 3 signets to pull off a fourth. By the time the fourth is applied I already have regened enough Init to do a fifth (Due to the increased regen speed from “Acrobatics” #9) and then trigger steal (gaining 3 more due to the “Trickery” 5 point passive “Kleptomaniac”) and usually have enough to do a sixth.
At the end of this madness I have applied at least 18 stacks of bleed onto a target (AND every target near him) that is usually causing their health to drop like a rock, and if I’ve done it fast enough still have 15 stacks of might from triggering all my signets.
I can then dodge away, triggering a burst of swiftness, gaining another stack of might, and throwing out caltrops that cripple my opponents (“Critical Strikes” #2, “Acrobatics” #2 & “Trickery” #3). This can turn into an escape or the start of continued beating via a Heartseeker leap.
It’s proven VERY effective in PvE and PvP so far, especially against large groups.
The rate at which this build regains Initiative is INSANE and can effectively be applied to mass spamming any ability (Or giving one’s self the flexibility to use any ability at any time). The amount of raw damage you can pour on using this with “Unload” using pistols is also crazy.
What do all of you out there think?
-Parmeus