(edited by Pasza.9142)
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I just want to add a little example from the game that drove me laughing out loud under my table: if you were completing the human storyline and got to the point where you go to the pirate camp and fight the undead by their side, I think the captain there says “yaaaar”…Put this word into google translate and press sound option, it sounds the same. It’s very sad, you know.
On the lighter note, spontaneous dialogues on the streets, ot written information is just amazing, I really can feel that NPC world is living, very greatful for that!
It’s funny how I came to the GW2 forum for the first time with a thought of posting about poor voice acting, and this thread was at the top!
But let’s get to the point, voice acting is indeed out of place. There’s no dynamics in a conversation, no life. Where are emotions, how about interruptions, stuttering, back chanelling? I mean, that’s what they teach at school about spoken discourse, and dialogues in the game feel like script reading.
I would like to add that it would be nice reviewing the possibility of removing the cinematic dialogues as such. Art-work behind them is nice, but two turn-taking plastic figures on the screen take it all. Why not make this conversations on the game drive, in that same place, so you can see all characters, as well as how they interact? Or, on the other hand, go extreme and make the whole conversation an art work – stationary pictures of those who speak with some appropriate emotion on their face!
I guess I should post elsewhere about character content and his/her involvement in the story? Because, huh, please, it’s just ridiculous…
(edited by Pasza.9142)