Showing Posts For Pasza.9142:

I'll give my life to polish your shoes, sir!

in Personal Story

Posted by: Pasza.9142

Pasza.9142

I haven’t played many RPGs in my life, but I can think of one feature I could devide them into two groups: character talks and doesn’t. And whereever the character talked, I either had a choice of responses(sometimes down to simple good guy/bad guy), ot my character had a rich pre-history (like Geralt, who has a range of books by pan Sapkowski behind his back). In GW2 I’ve chosen to play a thief from dirty surbubs of the city, so please imagine my astonishment, when I find my presumably dark and decieving character…being another world saver who thinks of well being of people and in commanders voice talks to authorities that she will do her best to protect the Quenn and blah blah blah Therefore, it’s not a personal story, it’s a ridiculous tale about Marvel Avenger’s grand-grand-parents.
It’s day clear that all task in the story must be completed, but why do out heroes bravely agree and swear to complete it no matter what? Could there be an element of an order one cannot oppose? Or element of no other choice another time?
It would be handy to point out the contrast between the story walk-through and the world events and heartquests, where you simply feel yourself as part of the big world doing ordinary “heroic” stuff, if you like…I have already mentioned the poor acting and voicing in the story mode in the specialised topic, and many others seem to agree on that.
Is it too late to bring about changes into the story mode?

(edited by Pasza.9142)

Am I the only one really disappointed with the voice acting?

in Audio

Posted by: Pasza.9142

Pasza.9142

I just want to add a little example from the game that drove me laughing out loud under my table: if you were completing the human storyline and got to the point where you go to the pirate camp and fight the undead by their side, I think the captain there says “yaaaar”…Put this word into google translate and press sound option, it sounds the same. It’s very sad, you know.
On the lighter note, spontaneous dialogues on the streets, ot written information is just amazing, I really can feel that NPC world is living, very greatful for that!

Am I the only one really disappointed with the voice acting?

in Audio

Posted by: Pasza.9142

Pasza.9142

It’s funny how I came to the GW2 forum for the first time with a thought of posting about poor voice acting, and this thread was at the top!
But let’s get to the point, voice acting is indeed out of place. There’s no dynamics in a conversation, no life. Where are emotions, how about interruptions, stuttering, back chanelling? I mean, that’s what they teach at school about spoken discourse, and dialogues in the game feel like script reading.
I would like to add that it would be nice reviewing the possibility of removing the cinematic dialogues as such. Art-work behind them is nice, but two turn-taking plastic figures on the screen take it all. Why not make this conversations on the game drive, in that same place, so you can see all characters, as well as how they interact? Or, on the other hand, go extreme and make the whole conversation an art work – stationary pictures of those who speak with some appropriate emotion on their face!
I guess I should post elsewhere about character content and his/her involvement in the story? Because, huh, please, it’s just ridiculous…

(edited by Pasza.9142)