The reason is because pve content is doable with full dps specs on every class. And going for efficiency means you dont waste stats on stuff you dont need (toughness, vit, healing power). Guard provides defensive utility on top of really good dps which is why they are picked in dungeons.
Oh i see now, i didnt realize all classes were using zerker
Is this a new thing with a recent patch or is this the intended design by the devs because it seems like very poor game design to have 1 set be the best for everyone
Also vit and toughness dont help your group. They only help urself at the cost of group dps (potentially putting the group in more danger because of extended kill times). Healing power arguebly does help groups. But it scales so poorly and the fact that there are no dedicated healers and the dps sacrificed is too great, makes it a very poor choice for pve. You do a lot more for the group by providing good dps along with class utility. Blocks, reflects, condi removal and boons dont require defensive stats to be used.
I figured toughness/vit would let you act as a tank to prevent your party from taking damage, i currently have a lot of toughness and i am attacked by mobs most of the time
I also play wvw, not as much as pve though, i cant afford 2 sets of armor right now, i could just use what i have now for wvw and get zerker for pve, but id rather get something that can improve pve and wvw, which is why i was thinking of that knight/soldier with a bit of zerker combo i said in my other post
Your mistake is assuming that zerker guards deal less than zerker warriors. They don’t. In fact, they actually deal slightly more.
Is the math on dps for zerker warriors and zerker guardians available some where, or are you basing their this on anecdotal evidence
A dungeon like arah, where lots of projectiles are involved, is made a lot easier when you have a class than can reflect or defend the group against them. This is why people arent running 5 warriors, they need the utility from other classes to make the run faster/smoother.
The primary difference between warriors and guardians is that warriors are primarily offensive support (buffing attack power) while guardians are defensive support. However, with a warrior buffing a guardian and a guardian buffing a warrior, both deal pretty much the same damage and can take roughly the same number of hits. That’s why you go zerk guardian; the warriors pump you up and you beef them up and you all just go full DPS on mobs.
I know the differences between warrior and guardian in terms of skills, thats why i put “if all you want is damage” at the end there, which is why im thinking warrior is a better choice for zerker
If im going a full dps build i may as well have skills that add more dps rather then the utility stuff that guardian has
Ill give it a try with zerker rares to see if i like that kind of playstyle before i spend all my gold on zerker exotics, but i dont think zerker guardian will be my thing, i guess i could use empowering might and AH, that might be fun