Showing Posts For Peacoq.3692:
I agree that it was smart play … Your way you would be able to hold on to your conquest almost indefinitely with a small force of ppl. Maybe instead of trying to use just 10 ppl hold up inside the base to hold off an attacking force you use those 10 and 10 more to go out and actually take the fight to them and chase the zerg away while being backed up by your seige weapons etc. Just a thought. Maybe?
This is a good idea, but 1) You dont have 20 people in a tower defending it at all times. Usually there is 3-5 (and lots of time less). 2) 10 People will not pass through a blockade of 40. 3) Siege equipement like arrow carts and cannons will die in the first 1-2 mins with a 40 people group WITHOUT siege equipement. After that it people in the defending keep can just come out and fight.
My whole point is not about 40 people NOT capping 10 people defended tower. It is 40 people with NO SIEGE equipement are able to take down the vast majority of the tower defenses in several minutes, simply because there is no real way 10 people can reduce their number with siege equipement to survive long egnough for a small back up.
Here is the situation now:
Beginning (10 defenders + siege, 40 attackers)
severals minutes later (10 defenders, 40 attackers)
what you want is something like :
Beginning (10 defenders + siege, 40 attackagers)
several minutes later (10 defenders, 30 attackers).
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1) You can not frequently interrupt their dps. Arrow carts die in seconds due to retaliation. Cannons last a bit longer but that it. Balistas and catapult last longer but not indefinetly. The more your defensive tools die, the easier it is for the attackers to res their teammates and the least your defense is effective.
2) There is no way you will run through a 30+ man zerg to your supply camp to get supplies. Sorry they will just kill you.
Well it is a zerg issue. What is the point of building any siege defense what so ever, if a large mob (lets say 2 times more people on their server then yours) could just run all around and cap all your objectives without spending a penny.
What is the point of setting up cannons, arrow carts, balistas ets, if they will give your fort like 1 min more survival time while costing 2+ gold, and what will win is not the skill of the defenders and their dedication in building up their tower, but a simple question of numbers. they dont even need SUPPLY.
When i mean dead, ie going to 0 HP after being downed. The main reason i believe it is a good idea is because it will give
1) make Defense and risk meaningful (jumping from the wall to finish an ennemy).
2) break zergs.
Currently there is no real way to stop a zerg. Our fully upgraded tower with 10 defenders (with siege weapons) got zerged by 40 people with NOTHING. They just spread around and were attacking our gate from distance and took it down. (took 20 mins, but still annoying as hell). No strategy, no skills nothing. And we could not stop them since they were just rezzing dead players. (A spread ranged zerg can easily do it, arrow carts/cannons etc can not focus fire on everybody at the same time. And they die pretty quickly too).
If dead people whould have to respawn and run back, this will reduce zerg numbers for some time, giving the defenders the possibility to fully push them back. Meaning, towers, keeps etc, should be taken with strategy, not just from sheer numbers and no skill (which whould be against the whole idea of GW).
On the side note, if a side do not control a single camp/tower, their players should been able to get supplies from their starting point.