Showing Posts For Pendelus.3764:

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Pendelus.3764

Pendelus.3764

I’m not sure if it’s been said but, I would like to see some pbaoe damage added to Solar Beam with the target being the origin point of the pbaoe. The enemy is being hit by light and, by nature, light reflects off the objects it hits. This could also help with tagging mobs for credit. The light would reflect in all directions, not bounce to another enemy. Not unless we were shooting light at a mirror.

Describe the Druid in 3 Words

in Ranger

Posted by: Pendelus.3764

Pendelus.3764

I don’t know…

Ranking classes by skill/dmg

in Engineer

Posted by: Pendelus.3764

Pendelus.3764

i have 3 80s. mesmer, engineer, ranger. guardian level 65, i’ve played world vs world enough to know what i’m talking about. through experience, i understand thief does an absurd amount of damage compared to engineer. this is a thread about comparing damage outputs. and relating them to the skill level required to thoroughly comprehend each class. and i’d say wvw is better for understanding classes than anything else suggested, even your own class. i understand that engineer is meant to be an in your face support class, only that’s not how most wvw engies play.

Hmm, okay. I guess I’m not sure what the meaning of the thread is.

you know how in most games theres a class difficulty next to the class type in the character creation menu? that’s what this thread is about. trying to put the skill level next to the class in order to decide how popular and how powerful each class is. and of course, ranger, warrior, thief, elementalist are the most popular and thus do the most damage.

Your “difficulty” scale is only related to damage output, as far as I can tell. Not all classes are designed to simply output damage. The Guardian, for example, is one of the best classes for surviving while supporting your zerg. Are those Thieves that are backstabbing you hard to kill? Some people like to use glass-cannon builds and destroy their enemy before their squishi-ness comes into the equation. Every class must have it’s playstyle which means no class should be identical to any other; there would be no use for more than 1 class. All the classes can achieve a similar outcome, not identical.

Most people think Thieves suck at support and survivability. Where is your difficulty scale for that aspect of play?