Showing Posts For Penny.1095:
I’m going with the original poster on the topic of the dodging.
Look — my passion is playing ranged characters. When rangers are really, really good – when they know how to use their pet, when they can use their movements to confuse and confound the mobs….. they never take aggro.
Ever.
Every time I get winged by the tiniest chunk of damage, I think “I should have done that better.” An enemy should never touch me. I should have been more patient in the attack, I should have deployed my pet better, etc. etc.
So you can run up the arguments about how dodging is easy or everyone should know how to do it or wouldn’t it be better if everyone who didn’t play the way you play uninstalled the game and left you to your elitism. However, I feel very justified in my disenfranchisement with a game mechanic that forces a ranged character to play melee style in order to earn a game currency.
Let’s turn this around — every character has to find a way to hit 15 enemies from at least 1,000 away and kill them without taking any HITS or DAMAGE whatsoever in order to get a daily achievement. I expect a lot of melee-preferring folk would be equally frustrated to be stunted in such a way.