Showing Posts For PepBerry.1602:

New daily log-in reward on character swap

in Bugs: Game, Forum, Website

Posted by: PepBerry.1602

PepBerry.1602

Gah! I opened a few too! I thought it might’ve just been a feature with that update that happened today. After talking to a few friends though, I kind of wish I hadn’t opened them. I don’t wanna get banned for something lame like that.

What if we sylvari players changed too?

in Guild Wars 2: Heart of Thorns

Posted by: PepBerry.1602

PepBerry.1602

Personally, I would like the option to join Mordremoth’s horde, at night time, and aid Mordrem NPC’s in their quests. It would be great fun to aid the computer in vanquishing PvE players. Besides, the Dungeon crowd relentlessly harps on ANet for making PVE too easy… Well then, there is nothing like facing player controlled Mordrem to wipe that Zerker armor off your toon.

There would be so many tears from PVE’rs. I personally would love to see this happen though.

Honestly, one PVE’r will waypoint/rune to the entrance activate his commander tag and ping the waypoint and says something like “anti sylvari train here”. Then you get zerged down. You will be outnumbered 5 to 1.

Yeah, I thought that might happen too. Maybe we could go off other people’s ideas where its clear that you’re fighting Mordrem Guards players anyway (like the WvW suggestions)? That or maybe just embrace the commander tag thing and make it into a world boss situation, but tougher?

What if we sylvari players changed too?

in Guild Wars 2: Heart of Thorns

Posted by: PepBerry.1602

PepBerry.1602

First of all, I have to give ArenaNet props. Those Mordrem Guard designs are ON POINT. I love the idea of them ‘hulking out a bit’, growing a natural armor of bark, and having such a menacing scowl.

That being said, they’ve already said that the story will be different for sylvari players and that we’ll be hearing Mordremoth’s voice in-game. I hope (perhaps as a choice during the story) we’ll have the chance to risk our character falling to Mordremoth and hulk out ourselves. Growing that sweet looking bark armor and growing more powerful in a risky attempt to save someone/thing.

I know we wouldn’t actually lose our character to Mordy permanently as that wouldn’t make sense gameplay-wise. But perhaps at some point in the story players of all races will have to save someone/thing and where most races would have the choice to use airships or armies to do it, the sylvari players won’t have that luxury and might have to give in to Mordy a bit? It would be so great to see that sort of desperation and risk coming out of the sylvari.

Additionally, instead of a personal story bit, perhaps there could be an open-world event where sylvari players in the area might lose it to Mordy and need other players to beat them senseless? Heck, what if there was a juggernaut pvp mode in that same vein?

What do you guys think? Could this work? Do you think they already have something like this planned? What might you change?

Sorry if this has been brought up already by the developers or another forum member. Please let me know if it has been so I can mention them as well.

All sylvari heard the call?

in Lore

Posted by: PepBerry.1602

PepBerry.1602

Geez, I’m really enjoying this discussion.

I think this will have some stellar writing on Anet’s part depending on what happens. Perhaps as some have suggested, the sylvari aren’t meant to have free will, which if that’s the case, would be a great twist on conventional story telling. In most stories, free will reigns supreme above all, but here it might be the worst thing for them.

If given free will, the sylvari open themselves to corruption by Mordy, but by forcing an identity (of its own design) on to every individual sylvari the Pale Tree actually protects them from his imposing will.

Perhaps the seed that the Pale Tree grew from is what led to the majority of sylvari being kind and just. That seed was planted and tended by Ronan and Venetari, two kind and just people. They gave the seed love and strove for peace in its presence, giving it a good upbringing similar to what it does for individual sylvari.

Ronan found it in a cave protected by monstrosities right? Seems like Mordy was trying to grow it himself and given the opportunity, they would’ve all turned out like Mordrem Gaurds.