(edited by Perdition.5981)
Showing Posts For Perdition.5981:
Klemen, so what are you criticizing? Ease of bosses, and Arah, or S/S/S or lack of rewards? If every player had your same level of virtuosity at GW2 then S/S/S and/or tank-healers is going to be trivial. You solo run every piece of PvE content with ease and grace, so regardless of mechanics players like you will master the game. I would argue that you’re the exception and not the rule. I dunno, run things at half-level or self-impose some limits to your available toolset. I really want to know your beef and how a trinity would fix things.
If Anet didn’t want you to use certain skills then they would just put up arbitrary barriers, i.e., invisible walls, FGS rush/WW will end as soon as you hit a wall, WoR fails or is removed, buff boss HP even more, remove dodges, etc. Then, like WoW, a tank will figure out how to gather mobs, whilst DPS AoE/Cleaves everyone down and a healer stacks Healing and just heals all day (assuming they fix boss damage/ CDs).
(edited by Perdition.5981)
I love it when people use AC runs as the standard. Oh and if you think Lupi is the only real boss that spams AoE, then you never made it past Lupi and somehow never experienced phase 1. Also, requiring players to bring a healer-tank will defiantly kill “play how you want” it’s bad enough that certain classes are highly recommended for certain dungeons/fracs. However, if you’re looking for a challenge and don’t like short runs why not solo Arah?
(edited by Perdition.5981)
I’ll contribute with a chatlog.
This is genius.
Jool Norét – Guardian /Féyd Rautha – Warrior
Traited: Zerker DPS
Amor / Weps: All Exotics / Ascended (Zojj)
Experience: Paths 1 and 3.
Time: (UTC+09:00) Osaka, Sapporo, Tokyo
Remarks: I’ve watched every speed run and desire a chance to apply what I have learned so far. Very patient, can deal with inexperienced players in general and I spend a lot of time in preparation. Would like to learn speed-clears but can settle with fast regular runs.