Showing Posts For Perlemu.8219:
Excelsior !
I’m a french gamer from Jade sea, I’m in an roleplay guild but we’re also doing every other activities the game can offer (WvW, PvP and PvE). I’m posting here because the subject do not exist for the french forum part and a lot of players in my guild think we also have the right to give our point of view. Here is my vision of what the Guild Hall should be.
Our guild exist since Guild War, it’s call « Coeur du Nord » and during the first GW we had the iced lake lost dwarf fortress for guild hall. We’re, of course, dreaming about having the same kind place that would reminds us the first GW. But I guess that lots of ancient guilds from the first dream of this.
Anyway, GW2 has a vast univers, the environments are so rich and appealing it would be easier to take those and do guild hall with them. Who never dreamed about having a zeppelin form the Pact ? Or Stonemist castle. Even some parts of PvE maps could be transform into guild hall and become peacefull (a small town in Gendarran fields, a Lion’s guard fortress, Cragstead, the Soundless ’s weeping island etc.)
Which bring me to the main point. These guild hall’s entry, to access it, could be set by managers anywhere in Tyria (except from instance of course).
As an example => Let say our guild hall is Fort Trinity. The area to access it would be at the gates of Fort Trinity : a bit like the acces point for personnal story.
But, note that I see this as an alternative entry , essentially for those who are not part of the guild. A player who’s in the guild should be able to access it from every capital.
This access could have the benefit to avoid the influx of players and limit their number in one place in the capitals, as well as letting the opportunity for players to appropriate some maps, thereby increasing their immersion and lets rooms for imagination.
It would be logical with this system to have a multitude of maps, some smaller then other in order to allow small guilds to have a hall of their own even a small one. It would also allow the players to see the evolution of their guild : the more upgrades it gets the more wider maps it unlock ; why not even add some « exclusive » maps for guilds that participate in some activities or if their members have unlock some specific succes. This way, playing in a guild would mean more than just collect Influence and badges of honor.
Of course, between the huge amount of guilds and the mega-server, it’s necesseray to add an alliance system, just like in GW1. There are certainly no more guild’s wars, but to let the possiblility for guilds to define some other guilds as allies, ennemis or neutral would allow to set the guild hall’s permissions, in order to manage it more easily.
- The entrance would only be visible to guilds that have an agreement (if I set that « neutra l » guilds can access my guild hall than their players will).
- Possible activities you could create would be between guilds friends / allies ( although I would like the return of GvG , we may carry out activities already in place on the game between guilds, as the Southsun Survival , or Sanctum Sprint … )
- Some parts of the guild hall could be forbidden, restricted or reserved for these friends/allies/neutral guilds (a « official » part and a more private part for the guild would be, in my opinion, a real asset.
Which allow me to add some suggestions for the permissions :
- Afford to have a list of friends/allies players without having to integrate the entire guild (which would avoid « forced » allaince made for wrong reasons)
- Let the possiblility to guild leaders to set accessible areas by particular rank (would be nice)
- Allow players to offer invitations to their Guild Hall, without having to add the player in their friends/allies/neutral list (single visit …)
- Add a /chan for friend/ally guilds (like the /chan « Alliance » on GW1)
- Having the choice to forbid or allow the invitation or particular member of an « ennemy » guild in the Guild Hall.
These are only ideas I would see in the setting panel on Guild Hall, but it would, in my opinion, be essential for better management of a area dedicated exclusively to place a set of player enjoying being together.
This said, I hardly imagine Guild Hall without the possibility to place in ti :
- Guild managers NPC
- Access to the guild’s safe and personnal safe
- A Black Lion merchant
- A common merchant : recycling tools, gathering tools etc …
- the crafting stations
- A Mystic forge
Of course, each items should be bought with Influence and/or Badges. the possibility to place them where we would still be a nice bonus.