Showing Posts For Pers.3029:

Solo Dungeon option - end forced grouping

in Fractals, Dungeons & Raids

Posted by: Pers.3029

Pers.3029

“I haven’t tried to join a group yet in gw2…”

There’s your problem. If you haven’t tried it or aren’t willing to, then how do you know it’s going to be a bad experience?

This game is nothing like WoW – you can’t inspect people’s gears, there’s no DPS meters, there’s no trinity (healing, tank, dps). People kind of just run around in circles dodging stuff and a lot of times it’s a s*** show, and that’s quite acceptable.

Official Unofficial 28th Patch Notes Thread

in Guild Wars 2 Discussion

Posted by: Pers.3029

Pers.3029

HOLY PATCH NOTES.

Some highlights (good and bad) for me that personally affects how/why I play this game:

-A new currency has been added: the laurel.
-The Orichalcum vein in Southsun Cove is now a regular vein instead of a rich vein
-Siege is no longer usable while inside a WvW jumping puzzle.
-Polished dungeons and removed the ability to use waypoints while any player is in combat.
-Attribute calculations for dynamic level scaling have been rebalanced.
-Players can now reconnect to the Fractals of the Mists if they are disconnected. (all fractal updates tbh)
-Players may now log in to a world other than their home world as a guest.
-ALL dungeon updates

Overall, extremely impressed, excited and happy to be playing this game.

(edited by Pers.3029)