Showing Posts For Phaedre.2053:
Thanks for the constructive replies.. but I think I see a problem. I’m not wanting to do dungeons to ‘gear up’ per se… I’m wanting to see the content. It’s not the means to an end, it’s the end itself. And I don’t get that by going along as a carried passenger with a group of PRO PLAYERS, by watching how to do it on youtube, or by speed runs.
The clue was in the name of the game I guess. ‘Guild Wars’ requires that you have a ‘guild’ I should be surprised that I even got as far as I did before realising that you need half a dozen friends to join at the same time you do, to make it work.
I guess I’m happy that I got my value out of the game, there’s no point belaboring it
Well I tried my first dungeon in GW2. A PuG in Twilight Arbor.. after over an hour waiting, and it didn’t end well.
So maybe I need to learn this stuff with some people who aren’t all “Rahh! Rush Rush! I have to be somewhere in 15 minutes, skip the trash! How dare you not know what to do!”
But how? My guild is functionally dead so no help there.
What’s a good ‘starter’ dungeon? How should I approach it? How do I get groups who aren’t too PRO for me? Do people ever do stuff in a relaxed way, or is that just me? I’ve effectively soloed up till now, out of wariness on just this issue.
This is the last throw of the dice before I give up and sign up for another game. I’ve enjoyed GW2 up till now, but if I’m ‘locked out’ of the level 80 content by not being PRO enough, I’ll accept that and move on.
The game is good, levels 1-80 and while there is still map to explore.
After that you can tick it off as ‘done’, unless you came with a bunch of friends in which case just use it as part of your social network – or go find another game with them, and come back if they release an expansion.
As witness, I’m logged in right now, but I’m here on the forums, having completely failed to find anything I want to do in-game. Every time I see ‘LF1M AC Exp’ in chat at Lion’s Arch, it just makes me want to shrivel up inside. When will game designers get it? Not everyone wants to play dungeons
Some constructive comments here, as I posted in another similar thread I find myself in a similar directionless situation. Thanks Celtic Lady especially for giving some detail – long time players seem to take for granted that everyone is born knowing what to do and where to do it without having to find out.
I see a disjunction though between two views expressed. One view is that ‘you just keep doing the same as you were doing before 80’ and the other is that ‘you should do dungeon X, dungeon Y and dungeon Z’. I haven’t done any of the dungeons here yet, was quite happy playing in open world, the personal story, and crafting. So which is true?
I guess it comes down to a definition of terms.
To state it most simply, the ‘progression game’ or whatever you want to call it is when your character is still developing, exploring, and you are discovering new content. Credit to GW2, there is a lot of that, and it doesn’t finish when your character reaches level 80.
‘end game’ is when your character has reached extreme diminishing returns on power acquisition (i.e. max level and decent gear) and when you have pretty much explored all the content at least once. At this point, there should be some repeatable content with clear targets, whether in form of tokens, reputations, or things to strive for.
Note the title of the thread though – the OP is not saying that there isn’t an end-game, he’s saying he can’t find it. And I’m with him. My characters at 80 are continuing to do stuff, but it’s not really clear where any of it is taking me. You get sent emails as dungeons unlock, guiding you to where they are – how hard would it be to get a heads-up on some of the other stuff that happens once you hit 80?
Ignoring some of the flames that have followed, I must admit I find myself in a similar place to the OP right now. I’ve enjoyed the game, played intensively for a few weeks, but now I’ve got 3 characters at 80 and I’m just looking around thinking.. well, what now? My friend who bought me the game has already quit for Secret World.
I’ll probably keep playing though. I have map completion still to do, and some gear to grind for, among other things … but somehow, it seems a little empty. Directionless.
The ‘living story’ idea seems a good way to provide direction – but is it enough? Can I even find it?
This, by the way, is called ‘player feedback’. Some games companies like to read it from time to time, before doing what they wanted to do anyway :-p
Just got as far as the Arah Wall on my elementalist, found it hard but generally possible, although I never really managed to keep my story up to the pace with my levelling. Pretty much all the rewards got salvaged on the spot – rather anticlimactic to finish an epic fight like Claw Island and end up with a pair of leggings 5 levels too low…
Also less far along with a Thief and a Guardian – the Guardian seems to be the game’s ‘ezmode’ by comparison with the other two.
The trick with getting the NPCs to do stuff for me seems to be not to try and rush. It worked best for me to stay at range, allow the NPCs to use their spells and tricks, and run away sometimes and watch how the fight developed without me, then step in once I’d figured how the monster/NPC AIs were set up.
I just got to the ‘you have to get a group of 5 to finish your storyline’ wall and it’s kicked me in the guts. I quite liked the storyline up till then – but why share the end with a bunch of people I don’t know? I will NOT, on principle, start spamming the chat in the zone with ‘LFG arah story’ so I guess it will end up abandoned.
I don’t mind grouping up from time to time, but won’t be forced into it by some game designer’s misguided imperative to ‘encourage social play’.
If the developers were getting bad feedback from the dungeon before, it will be because players who aren’t really dungeon regulars were being railroaded into it. And the answer to that is not to annoy players like the OP by nerfing it, but to stop trying to force people to play out of their comfort zones. A lot of players are solo/explorer/story people – and many parts of the game including the storyline up to that point cater to that. Why mess it up?