This isn’t about me wanting the classes to be the same. It is a direct question, wanting to know why, with one class, they made skills that absorb or reflect projectiles not apply to siege. But yet with another class, they let the projectile reflection/absorption still apply. Again, the goal is not to make all the classes the same. It’s a matter of consistency.
If they nerfed the guardian’s abilities to affect siege because it was unfair, then it would still be unfair no matter what class was doing it.
But, if it was nerfed for guards because they have at least 3 skills that can reflect/absorb (as opposed to the ele’s, what, 1 swirling winds?) then that makes more sense.
I’m just asking for the devs to re-assess swirling winds, and to keep in mind why they nerfed the guardians when they were doing the exact same thing you ele’s are doing.