1. Double the duration EX.
Before: 10k over 10 seconds 1k/tick
After: 10k over 20 seconds 500/tick
This will make conditions more of the long haul damage type it should be. Poisons don’t kill people in mere seconds. Impairing conditions need no change (chill, cripple etc.)
2. increase max stack size
Before: 25 stack cap
After: 50 stack cap
What this means for conditions is that they can reach the same DPS levels as before (mostly for PvE content) but, it has a wind up as compared to power.
3. make damage conditions inflict 5% healing reduction (burn, bleed, poison, torment, confusion)
1 condition: 5% (33% if poison)
2: 10% ( 38% if one is poison)
3: 15% (43%)
4: 20% (48%)
5: 53%
This change keeps condition pressure despite the lower tick damage by reducing the enemies ability to fight for the long haul.
Condition cleanse abilities remain highly sought after to reduce/negate the anti healing effect as well as removing higher stacks of condi. although, the cleanses need better targeting as they often do not remove the conditions that are most needed to be cleansed.
What does this mean for condition meta?
Condition builds become battles of attrition. Power builds will be burst so tankier condition builds will become popular something that can survive long enough for the conditions to wear down the opponent. The reduced healing will make it harder to ignore the conditions of even non-condi opponents.
Lower ticks mean that condition can be buffed/nerfed without completely tilting to a OP/UP status.