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Dungeon Roles

in Players Helping Players

Posted by: PhilSRD.1476

PhilSRD.1476

Think about it this way. When you are doing your Ascalonian catacombs for the 999th time, would you want some one bringing a suboptimal dps build so they can extend your run by a min or two?

Obviously min or two doesn’t sound like much but when you combine it with the occasional down or wipe it adds up fast.

There is also the players like myself with limited play time aand saving 10 mins on 3 or 4 dungeons is an extra match of pvp for or an extra attempt at a keep capture in wvw. In group play, imo your personal play style or preferences come second to the overall objective of the group and in dungeons that’s primarily speed.

WvW, PvP and open world events are the places for playing your preferred way because the first 2 rely heavily on skill and the latter your effect is only on yourself so taking 20 seconds to kill a mob vs 10 or 15 is only effecting you.

Oh I agree with you completely which is why I was asking in the first place, I knew that the options I was looking at were mostly sub-par for group play but wondered if there was an obscure build for any of them I had missed.

I’m one of those people who doesn’t go into group content without reading tactics first, even for low level stuff. Not pulling my weight ruins the fun for me.

Dungeon Roles

in Players Helping Players

Posted by: PhilSRD.1476

PhilSRD.1476

Oh I know how well Staff Ele works, I just meant for every other class on my enjoy list.

The Ele build I was looking at was a hybrid which I knew wouldn’t be appropriate since Staff is all about Fire.

Dungeon Roles

in Players Helping Players

Posted by: PhilSRD.1476

PhilSRD.1476

Thanks for the responses,

Pretty much what I expected and not an issue since I do enjoy my Thief.

It just seems an ongoing theme that Staff is bad and it happens to be my favourite weapon.

Dungeon Roles

in Players Helping Players

Posted by: PhilSRD.1476

PhilSRD.1476

Hi all,

I’ve been playing for a few days now and after reading dozens of threads and testing classes out I have made my choices.

When I make a character I always have a vision of what I want it to be so extensive weapon or spec swapping is out of the question.

The issue I am having is that all of the characters I enjoy seem to be in the avoid pile when it comes to forming dungeon groups.

If anyone could tell me which of these are ok or even just the least hated in PuGs it would be appreciated.

Staff Mesmer – Condi/Power IWarlock
Rifle Engineer – Turrets
Staff Necro – Minion Master
Staff Guardian – (Probably the most hated dungeon class?)
D/D Thief – Venoms (My only viable choice?)