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Night capping is fair, but its high payoff is problematic

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Posted by: Phildo.1457

Phildo.1457

Yea i don’t think it will solve the issue of some servers just have more active night crews but at least when the servers that supposedly have 0 night crew log in in the morning their point loss isn’t crazy. Hod was getting like 500 per tick over night and quickly came back from a 30k deficit within a day. If the points had scaled it would have taken an extra day or two for them to catch up, but i don’t think the other 2 servers would have given up so easily if HoD was still behind Tuesday night.

Night capping is fair, but its high payoff is problematic

in WvW

Posted by: Phildo.1457

Phildo.1457

I agree with was a similar idea i had and was going to post a thread but found this one by coincidence.
Example of my idea:
say there are 100vs100vs100 fighting on a map at full capacity that would mean that all points per tick would be at 100%.
But say later in the night the numbers change to 100vs 80vs80 then you’d do some math and come to: 260/300 = 87% of the points per tick would be rewarded. If 2 servers for whatever reason decided to give up and not play at all then 33% of the points would still be rewarded per tick.

If you look at what happened to the hod, et, sbi match up this would have prevent the huge gap that resulted when hod took everything in one night and would still allow night time play to make an impact. It would also give you an idea of who is actually playing rather than just assuming that there is no one to defend.

Feel free to poke holes in the idea, i’m curious as to what people think anyway.