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Scoring Discussion

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Posted by: Phoenix.6370

Phoenix.6370

Hey everyone,

I don’t know if this idea actually fits in here, or if someone else already had it, but I think it would be good to shift the player rewards from event driven to score based. To avoid leechers, after successfully completing an event you would get a buff that would last a period during which you would get rewards with each tick. That way players would not be forced to be part of the zerg to be rewarded and small operations are not “if we don’t make it we get nothing, so we don’t try and stick with the zerg”. Attacking the opponent on multiple weak spots would reward all if just one was succesfull. This could also strengthen the “WE” feeling. It is basically the same as sPVP, you are rewarded as a team. However I think there should still be rewards for individual accomplishments, like kills, taps etc., but they should be minor compared to the tick reward.

Don’t know if you like it and for sure takes a lot of refinement and may cause some serious problems, but maybe it can be part of a unified solution.