Showing Posts For Phoonie.9704:
There’s no illusion about it, the character is getting better with better gear. Doing more damage and having more HP is tangible. The character is improving with each upgrade.
There’s seems to be a confusion between player and character.
As the poster who stated his progression and timing through Prince of Persia stated, his timing for completion did improve as a player, but his character may not have.
Normal FPS has no character progression, so it’s solely based on player skills. K/D ratio is a nice metric for keeping track of one’s progression as a player, but this is variable depending on opposition.
Trying to compare an MMORPG with a FPS and single player game doesn’t really work when talking about player skills. The variables for Profession/Skill/Traith balance can and will skew the results over time towards some OP class. No game has perfect balance besides Paper Rock Scissor. They may strive for this, but it’s a very tight balancing act. But this is besides the point.
The best any character can try to achieve is being average in this game. To hit 80 and acquire an exoctic set. Other than that character progression becomes stagnant.
SlimeA
HP: 100
MP: 0
ATK: 10
HeroA
HP: 200
MP: 20
ATK: 20
Yesterday:
After 5 round, HeroA is victorious.
Today:
After 5 round, HeroA is victorious.
Tomorrow:
After 5 round, HeroA is victorious.
1 Year from now:
After 5 round, HeroA is victorious.
Taking aside the perception of skill, HeroA may have slain many slimes throughout time, but every encounter ends the same. He does not kill it any faster or any better today than he did yesterday or in the future.
There’s no sense of growth in the character and no reason for attachment. They could have just done away with leveling of the characters like they do for PvP.
Having a flat line on gear progression at 80 means there’s no further progression for your character.
There’s no sense of “getting more powerful”, which leads to a meh game, hence rapid lost in interest.