Showing Posts For Phosphoros.8062:
Traps have 2 major balance issues in my opinion.
First: they are too strong in spvp because it revolves around points, having such a strong area controll is really too much, expecially if your enemy is melee and you are ranged.
Second: they do both CC and DMG. ToF is a cripple aoe + damage, DM + Hunter’s Mark means you can’t get out of the kitten the Guardian is throwing at you and PoB shredds everything. Not only that, but every trap basically has daze because “piercing light” is mandatory.
In the end, they are too strong, and leave the guardian almost no choice on what utility use…
I think the trait bugs out even the frost aura. Tested “Flesh freeze” and “frost aura” and they don’t heal at all, not even the elementalist.
Edit: tested “soothing ice” and “unstable conduit” (water) and the frost aura does not apply the heal at all.
(edited by Phosphoros.8062)