Showing Posts For Pirate.5736:
The change to sword damage from 5% to 10%. I’ve seen a lot of talk that maybe it is not really needed. The fact was this was a lackluster trait and this is a lackluster change to it. I would love to do the right thing here and have a change that MH sword wants rather than just 5% more damage.
Thoughts?
Jon
How about a basic cooldown reduction for sword skills added to the trait?
PS:
Considering our problems with mobility, It’s odd to me that torment hasn’t been added to the conditions a guardian can apply. This might be an option to look at for new conditions.as some have pointed out torment doesn’t really fit with Anet’s idea of a guardian being defenders, torment is more of an aggressive, predatory condition. I wouldn’t mind confusion being added to our conditions though, along with retaliation it would turn our enemies attacks against them and help us do damage through defense which I think might fit a bit better. EDITED FOR TYPOS
Guardian Torment could be like the long arm of the law; the harder you run, the more justice hurts.
In all reality though, Guardians need another damaging condition to make condition damage ever become a useful stat. If Anet isn’t interested in offering more mobility to this class, Torment seems a good option to punish kiters.
Torment and Chill seem like good options to assist Guardians ability to stay in combat without increasing mobility. Seems like every other class has a “condition on crit” trait, why not add a Torment on crit trait to the radiance line? This would offer another damaging condition to make use of a stat that is pretty underwhelming on a Guardian.
Overall, conditions like Burn could also do with an initial damage component if stacking. Say damage equal to one tick based on the users condition damage trait and duration increase on the existing.