Showing Highly Rated Posts By PizzaSHARK.2741:

Lunatic Inquisition need some tweaking

in Blood and Madness

Posted by: PizzaSHARK.2741

PizzaSHARK.2741

It is very possible to win as a villager, but it requires the villagers to cooperate as a team, which I am not seeing that coordination or even the attitude that they can win this year.

If you take Mad King Says out of the picture (which is equivalent to pressing an “I win!” button), the sides are actually fairly balanced.

Remember that the game starts with many villagers and only one courtier; if the villagers band together, it’s pretty easy to mob the courtiers while turning in items to get feasts and NPCs roaming around.

Having someone take a hammer and smash the Mad King faces in the various walls to generate Boulders (which do significant damage and knock down courtiers, though they’re pretty easy to see coming) is also pretty nice.

The only problem I currently see with the game is how spamable mad king says is (and that multiple courtiers using it stacks it so you have that many different emotes you need to do or you fail all of them but I assume that’s a bug), a higher cooldown would do wonders. Courtiers still have traps that I see very few using that would cover the higher cooldown of mad king says well. Maybe perhaps just make mad king says 1 skill that randomly selects an emote for the person to do. It’s nice to have 5 mad king says and there is strategy to saving certain emotes for certain times, like saving dance because it’s one of the longer emotes, but being able to apply it back to back to back to back to back is a little much (and then having a few courtiers on you that all do mad king says)

Mad King Says needs to just be flatly removed. It’s completely superfluous; Courtiers can win just fine with some communication and good use of traps.

I wouldn’t be adverse to Mad King Thorne himself occasionally doing a Mad King Says that affects EVERYONE, though. Seems like a very Mad King sort of thing to do, you know?

The radar I have a love hate relationship with. Sometimes I don’t even use it, preferring to just hunt blind, checking the usual spots people hide. Maybe it can be disabled until the last 10 or 5 people? (Just the radar function, not teleporting around the labyrinth) By that point they’re all going to be hiding and it’s actually needed. Though I wouldn’t view this as game breaking if it did or didn’t happen. There’s always the walls that mark people as they run by (Though there was a bug with them respawning, that they didn’t respawn at all, the last time I hit them with a hammer it’s been some time since that so that might have been fixed and i’m not aware of it.)

I think villagers should appear on the map if they remain in the same area (say 200-300 radius) for more than 30 or so seconds, just to discourage extensive camping and hiding.

Dec. 10th Balance Preview - Warrior changes

in Warrior

Posted by: PizzaSHARK.2741

PizzaSHARK.2741

This would pretty much render the hammer completely useless, especially if UF is moved to Master.

No; what it’s doing is making the Hammer a control-focused weapon, not a damage-focused one. With the current iteration, you get your cake and you’re eating it, too, and that’s why Hammer is currently overpowered.

  • Earthshaker already takes a damage reduction if you don’t have UF. I fear that nerfing it even more would make it very weak for an F1 skill (even less if burst mastery is also nerfed.)

It doesn’t take a damage reduction if you don’t have UF; it just doesn’t get an obscene boost to its damage output. It’s possible that Earthshaker won’t need the damage reduction with UF no longer being automatically accessible, but I’d like to see how it plays out before we start saying the skill is useless.

Remember, it’s still an AOE stun with a short cooldown, huge area of effect, and long range. It could do 0 damage and it would still be a button very much worth pushing.

Personally I think it’d be more fun if it launched everyone it hits, since that seems more Hulk-like, but stunning is fine, too :p

  • In order to get UF once it is moved to Master you need to sacrifice either Burst Mastery (extra damage), or Merciless Hammer (extrta control) or Cleansing Ire (extra survability).

Exactly! They’re forcing players to make choices, rather than being able to get pretty much everything with a single build. Now you have to choose if you want to be harder to kill, want better control, or want more damage. It’s basically pick two out of the three possible choices. I don’t see this as being bad.

I truly believe that all of this added together is overkill and will completely destroy the hammer warrior. Why not start with just the changes to UF and the longbow and see how it all evens out with other professions being buffed?

The Hammer will still be a useful weapon. You have a colossal AOE stun for an adrenaline dump, a conical knockback, and a single-target knockdown all on one weapon, plus an AOE cripple on a fairly brief cooldown.

It’s possible and maybe even likely that the Hammer will no longer be the one-stop shop for damage, control, and everything else… but that’s a good thing. Warriors can have two weapon sets equipped at any time and swap between them freely.

Hammer/Longbow will probably still be just fine and be viable, but it’s not going to give you the damage output, survivability, and control of an entire team anymore. Most likely, you will still be difficult to kill and exert a great amount of control over your enemies, but you’ll be needing someone else to kill them while you set them up.

Or you could swap out the Longbow for some damage, or vice-versa. Choices!

Do Devs play sPvP that much? If so..

in PvP

Posted by: PizzaSHARK.2741

PizzaSHARK.2741

They ignore the request of the good players and listen to the casuals.

There are enough players who could fix pvp with just a little tweak of numbers, if given the chance.

Here’s a hint: Listening to your players is never a good idea. Players will inevitably have a much more subjective view of the game than the game’s designers will. Player feedback can and often is valuable, but it should never be the sole basis for making a change to your game.

No one knows everything there is to know, or can see something from every single angle. You’re kidding yourself and dramatically overstating your own importance if you think otherwise.

(edited by PizzaSHARK.2741)

Superior Rune of Speed + Warrior's Sprint

in Warrior

Posted by: PizzaSHARK.2741

PizzaSHARK.2741

As far as I’m aware, speed boosts just replace each other, with the strongest one taking priority. Swiftness will take precedence over Warrior’s Sprint; you will move at 133%, not 158%.