Showing Posts For Poeseline.3527:

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Poeseline.3527

Poeseline.3527

These changes look great and very well thought out. Thank you for submitting it beforehand to get player feedback. I would very much like to offer my opinions on the Ranger class and the proposed changes.

  • Natural Vigor should not be changed. Rangers are outclassed by pretty much every other class in terms of damage output, but what they do have is their speed and agility. This trait is key to almost every Ranger build out there and this change simply cripples and underclasses the Ranger. In order for a Ranger to get the “too much endurance regeneration” it has to invest trait points into those lines. Just like every other build out there, this means the Ranger must sacrifice other traits to get this survivability. Please don’t remove this cornerstone for Rangers. If this change MUST happen, at the very least, make it a conditional endurance regeneration like, ‘while health is below 50%,’ or a ‘chance on hit,’ but this change really does cripple the Ranger, forcing him to invest even more trait points to get that extra survivability, becoming even more outclassed by every other profession.
  • Rangers have to spread their trait points too much to get a nice condition damage build going. Why does a trap ranger have to invest 30 points into Skirmishing, a precision/crit damage line, to get the most out of their traps? Marksmanship and Wilderness Survival are the condition damage lines and trap Rangers would like to see more trap synergy in those lines (ideally, obviously, Wilderness Survival); perhaps the trap traits should be moved to WS.
  • Condition Damage Rangers are forced to choose between utilizing shortbow skills or trap skills by having to choose either Quick Draw or Trapper’s Expertise, respectively. Moving Quick Draw to the Marksmanship line and merging it with Piercing Arrows would be an ideal change and would bring the Ranger’s traits in line with the traits of other classes, like the Warrior, and would allow a shortbow/trap Ranger to have a decent build that uses both traits. This would free up room for a new trait in Skirmishing; something more suitable for a Skirmishing build. You could create more synergy for a pet build, like: pets do 5% more damage while wielding a bow, or pets have a higher crit chance (synergizes with Pet’s Prowess). You could also offer more offhand options, like: increase the duration of conditions caused by offhand skills, or offhand skills do 5% more damage. You could also offer some sort of payoff for sword, greatsword, spear Rangers investing into the Skirmishing line, like: chance to grant boon on crit, or conditional damage increase, etc.

I could not agree more. I feel like rangers are being pushed towards one build: berserker. Every other way of playing it has been overlooked in the balancing.

Gandara: world events did not reset?

in Bugs: Game, Forum, Website

Posted by: Poeseline.3527

Poeseline.3527

The ability to get chest (daily and ground) from world events used to reset with the daily achievement.

I did Shadow Behemoth this morning but did not get any loot. I have heard the same issue from people in my guild with Tequatle.

Did the reset change or is this a bug?