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Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Poindexter.8329

Poindexter.8329

As someone who has been playing all sorts of games and run all sorts of dungeons, so far GW2 is by far the one that I have the least fun in.

It really seems like chaos.

Now I get it that they don’t want to have the holy trinity set up, that’s totally fine and acceptable, infact I would say it’s a good thing in a way because it makes people think of new strategies. But, it also leads to chaos.

Now that we have a decent list of things wrong with the dungeons how do you think we can fix them.

Personally the things I would like to see fixed are 3 major things.

1. Less trash. I want to run the whole thing and not feel like I’m fighting constantly it should at least be somewhat relaxing and not uber stressfull. Or keep the same trash just make it easier, those are really the main options to deal with trash mobs.

2. Health and power of mobs. Trash mobs shouldn’t be able to feel like they can one shot a big thing in heavy armor. Trash should be kept around the area where it might take 2 people to kill 1 mob, but they should do enough damage to make you think twice about soloing it, just my opinion.
I understand then it might turn into an AoE fest, that’s also manageable though by setting mobs at dif ranges etc. etc.

3. Bosses should not one shot…except. I think all bosses should have one, WELL ADVERTISED ability that you can easily see coming that should almost or maybe one shot you, that way it keeps the players ready.

I dunno like I said, the game is pretty great and the worlds are amazing, but it feels like they just put a bunch of championish class characters in one area and said, alright have fun in there. There is no synergy or flow to the dungeons, no dungeon rhythm that a pug should be able to find.