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Ranger Pet's

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Posted by: Polar.1705

Polar.1705

Even after the supposed fix, getting a pet to use their F2 ability is so difficult that the abilities are next to useless. The only way to consistently get my pets to use their ability is to literally hold the button down, and it still takes on average 5 to 10 seconds to go off! In order for these abilities to ever be useful, they need to go off RIGHT when you press the button, NO exceptions. Even if the pet is in the middle of another attack animation (because a lot of pet animations are unnecessarily long, such as the birds.)

They also need an auto-cast toggle; the eagle’s bleed has a 6 second cooldown, there’s no need to make someone press F2 every 6 seconds (assuming the skill even went off every time you pressed the button.)

Also on top of the multi pressing of the F2 skill to make the ability go off you also have to watch out for not spamming the button to much and when the ability actually starts to cast you turn it off by pressing the button again on accident.

I also agree on the toggle auto-cast feature. Or they need to rework some of the pet special abilities having to press a skill every 6 seconds does seem extremely annoying a skill like that specially if its a bleed and not a utility should not be considered a special attack.

however i was reading other posts and i do not agree with the F2 skills just being set as an auto attack at all times. utility pets for an example would be always using the ability at the wrong times or when you really don’t need it like at the start of a fight. PVP’rs would have the biggest problem with this. An example would be spiders with paralyzing poison going off when you really didn’t need to interrupt or immobilize someone at that time. then when you really need it, it would be on CD.

I played wow as well and I played a hunter on there and seen how the pets go behind the target mob when they can to dps. I feel that was a good fix for wow because of all the cleave damage the bosses had there. however in this game a lot of the boss mechanics are based around dodge rolls because the AoE effects pull you in or pin you down. so a pet being behind the target would still die anyways. however i do recall WoW adding passive AoE damage reduction to pets. I could see that being a solution to the problem but it would have to be balanced out because I think a pet running through volleys from arrow-karts etc without taking damage would be broken and unbalanced as well.

Ranger Pet's

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Posted by: Polar.1705

Polar.1705

So after reading patch notes and seeing some the Ranger pet’s bug fixes. I noticed pet abilities still take A ton of presses to work murellow is one I notice the most generally have to click it 5 times before it will activate. One trick I did learn to make it go faster and this also works with all pets is (un-target and re-target the mob or make pet return for like 1 sec then attack and cast the pet skill) this will help to speed up the cast time of the special ability.
Also a comment on ranger pets new revival system. In case you haven’t read it i will post it again.

-Pets can no longer be revived using the “F” prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up “F” to interact functionality.

This is fine however for PvE boss encounters pets will die almost instantly to boss mechanics one example is Explorable mode AC Lt Kohler fight. he will throw out his leash move that you HAVE to dodge or you will die. Pets do not have a dodge mechanic so will instantly die to that boss every single time because they get sucked in no matter what which results in your pet being dead majority of the fight. so you swap to the new pet only to get him sucked in as well and instantly die. once that happens the result is you sitting and waiting for the passive rez of the previous pet before you can use them again. I have discussed this will many people and some say pets are just a bonus and we don’t need them to keep our dps up and others say ranger’s dps has alot to do with the addition of pet dps. I however don’t really care either way other than I feel a rangers pet being dead for majority of boss fight mechanics is a broken system and I feel bad for the ranger’s that enjoy playing with the beast mastery trait tree considering their pets are dead.
A couple fixes to the above issue i can think of is-

  • Make it so pets do an automatic dodge roll when you dodge roll.
  • (this fix is drastic but I personally would love to see it done and it was like this in GW1 in a sense) Change out or add a trait/skill/toggle that allows the ranger to remove the requirement of pets. If such a thing would happen i wouldn’t be opposed to changing the way beast-mastery trait works and making it so you can go pet-less like a lone-ranger type trait tree.

I would like to see an option added to turn on or off pets however I am not sure what i would like to see for our F1-F4 abilities if pets are off. Some support or added kiting mechanics would be nice to make up for the loss of special pet skills.

Ranger's Pets not functioning right

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Posted by: Polar.1705

Polar.1705

Lets get these posts under all one thread. Hop In RANGER PET’S thread and repost some of this stuff there. we have a list of ranger pet bugs going on. Plus it will make it easier on the devs if its all under one post

(edited by Polar.1705)

Most recent Ranger changes (9th September)

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Posted by: Polar.1705

Polar.1705

Ranger pet’s post if you can move this post there so we can get all complaints and glitches in one spot would make it easier on the devs

Ranger Pet's

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Posted by: Polar.1705

Polar.1705

New bug I have noticed lately is

Lick my Wounds is not functioning properly and is extremely inconsistent.
the pet will if in a downed state rez and run over to where your downed body is however it will not assist in anyway to getting you back on your feet. This skill was working fine previously i just noticed it within the last day or so messing up.

This happened to me as well in beta. But your pet can be interrupted, though, making it stop reviving you until you press Lick Wounds again. So if you’re being attacked, that’s why.

Yeah however when using this ability the mob was not attacking me or my pet but a teammate of mine and it would just run to me and do nothing. However as of late it seems this issue was fixed for me since it has not been happening lately

Ranger Pet's

in Bugs: Game, Forum, Website

Posted by: Polar.1705

Polar.1705

New bug I have noticed lately is

Lick my Wounds is not functioning properly and is extremely inconsistent.
the pet will if in a downed state rez and run over to where your downed body is however it will not assist in anyway to getting you back on your feet. This skill was working fine previously i just noticed it within the last day or so messing up.

Ranger Pet's

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Posted by: Polar.1705

Polar.1705

Ranger pets not getting opening strike with Alpha training Trait.

River Drake-Turning backwards or not moving into range when casting lighting breath.

Ranger Pets not responding properly when using special abilities like having to press hot-key multiple times to make the ability go off.

Pets not attacking commanded targets or moving into range.

Pets stat’s are not scaling properly to mitigate condition or elemental/AoE damage.

Pet’s running to a random target/initiating combat when Call of the wild is activated (Warhorn #5 Skill)

When pet is casting an ability and target runs behind pet, Pet remains stationary and wastes the special ability.

(edited by Polar.1705)