Showing Posts For Polar.1705:
So after reading patch notes and seeing some the Ranger pet’s bug fixes. I noticed pet abilities still take A ton of presses to work murellow is one I notice the most generally have to click it 5 times before it will activate. One trick I did learn to make it go faster and this also works with all pets is (un-target and re-target the mob or make pet return for like 1 sec then attack and cast the pet skill) this will help to speed up the cast time of the special ability.
Also a comment on ranger pets new revival system. In case you haven’t read it i will post it again.
-Pets can no longer be revived using the âFâ prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up âFâ to interact functionality.
This is fine however for PvE boss encounters pets will die almost instantly to boss mechanics one example is Explorable mode AC Lt Kohler fight. he will throw out his leash move that you HAVE to dodge or you will die. Pets do not have a dodge mechanic so will instantly die to that boss every single time because they get sucked in no matter what which results in your pet being dead majority of the fight. so you swap to the new pet only to get him sucked in as well and instantly die. once that happens the result is you sitting and waiting for the passive rez of the previous pet before you can use them again. I have discussed this will many people and some say pets are just a bonus and we don’t need them to keep our dps up and others say ranger’s dps has alot to do with the addition of pet dps. I however don’t really care either way other than I feel a rangers pet being dead for majority of boss fight mechanics is a broken system and I feel bad for the ranger’s that enjoy playing with the beast mastery trait tree considering their pets are dead.
A couple fixes to the above issue i can think of is-
- Make it so pets do an automatic dodge roll when you dodge roll.
- (this fix is drastic but I personally would love to see it done and it was like this in GW1 in a sense) Change out or add a trait/skill/toggle that allows the ranger to remove the requirement of pets. If such a thing would happen i wouldn’t be opposed to changing the way beast-mastery trait works and making it so you can go pet-less like a lone-ranger type trait tree.
I would like to see an option added to turn on or off pets however I am not sure what i would like to see for our F1-F4 abilities if pets are off. Some support or added kiting mechanics would be nice to make up for the loss of special pet skills.
Lets get these posts under all one thread. Hop In RANGER PET’S thread and repost some of this stuff there. we have a list of ranger pet bugs going on. Plus it will make it easier on the devs if its all under one post
(edited by Polar.1705)
Ranger pet’s post if you can move this post there so we can get all complaints and glitches in one spot would make it easier on the devs
New bug I have noticed lately is
Lick my Wounds is not functioning properly and is extremely inconsistent.
the pet will if in a downed state rez and run over to where your downed body is however it will not assist in anyway to getting you back on your feet. This skill was working fine previously i just noticed it within the last day or so messing up.This happened to me as well in beta. But your pet can be interrupted, though, making it stop reviving you until you press Lick Wounds again. So if you’re being attacked, that’s why.
Yeah however when using this ability the mob was not attacking me or my pet but a teammate of mine and it would just run to me and do nothing. However as of late it seems this issue was fixed for me since it has not been happening lately
New bug I have noticed lately is
Lick my Wounds is not functioning properly and is extremely inconsistent.
the pet will if in a downed state rez and run over to where your downed body is however it will not assist in anyway to getting you back on your feet. This skill was working fine previously i just noticed it within the last day or so messing up.
Ranger pets not getting opening strike with Alpha training Trait.
River Drake-Turning backwards or not moving into range when casting lighting breath.
Ranger Pets not responding properly when using special abilities like having to press hot-key multiple times to make the ability go off.
Pets not attacking commanded targets or moving into range.
Pets stat’s are not scaling properly to mitigate condition or elemental/AoE damage.
Pet’s running to a random target/initiating combat when Call of the wild is activated (Warhorn #5 Skill)
When pet is casting an ability and target runs behind pet, Pet remains stationary and wastes the special ability.
(edited by Polar.1705)