On the topic of time gates:
Why are time gates set at one per day? Would it not accomplish the same task to set them to 7 per week? If I understand correctly the main reason to have time gates is to slow down hardcore players and allow the more casual players to keep up. The problem is that some casual players are not able to log in everyday and can only play on the weekends. Another player base that is hit hard by time gates are new players since they will always be behind the people that have been playing longer with no hope to reach them.
Personally my current play time in game consists of logging in, doing the dailies, daily crafting, daily quartz fuzing, maybe a world boss or two, and then logging off. If I had less things to do on the checklist, or could do them all for the week, I would be more inclined to do other things in the game like longer dungeons or lower level fractals.