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Class Balance

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Posted by: PolidiS.4327

PolidiS.4327

The simple difference is that warrior skills are built around being countered by dodge.

Their big hitters can all be rendered moot this way, either because they root the warrior or send him moving on a fixed path.

but mobs, unlike players, do not dodge.

That is correct. For example a greatsword warrior is easy to kill if you succeed to evade his bull charges + 100 blades, which are pretty obvious. Same for Hammer builds, totally stun-based but really slow and predictable. Plus, both bull charge and the big hammer stomp are totally broken, they miss all the time.

I do not run a warrior but a good friend does and it’s really frustrating seeing how your only viable combos fail over and over.

I run a d/d thief, and dodge + blind on stealth totally neutralizes any warrior attack.

Warriors need urgent fix on PvP / WvW

Class Balance

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Posted by: PolidiS.4327

PolidiS.4327

I suggest you take a walk on WvW… I can assure you Warriors and Rangers are being seriously pwned on duels (Zerg vs Zerg is more about tactics)… On the other hand Engineers are pretty awsome, also thieves and some mesmers. So it’s pretty much the opposite as you are saying.

The real issue about balance is the big difference between PvE / WvW / PvP.. Anet says they are working on it, there has been some changes on PvP, but WvW is still same as PvE.