Showing Posts For Pomona.7095:

[Mesmer] Clone Generation Bug

in Bugs: Game, Forum, Website

Posted by: Pomona.7095

Pomona.7095

Bump for visibility and input from other players…

Luminary of Kryta not advancing

in Bugs: Game, Forum, Website

Posted by: Pomona.7095

Pomona.7095

Ah, didn’t realize there was more than one course. Thank you

Luminary of Kryta not advancing

in Bugs: Game, Forum, Website

Posted by: Pomona.7095

Pomona.7095

I’ve run the torch beacon several times through the course and the achievement is not updating past 1/2 torch runs. Is anyone else having this issue?

[Mesmer] Clone Generation Bug

in Bugs: Game, Forum, Website

Posted by: Pomona.7095

Pomona.7095

Yes, I was in combat for the purposes of deceptive evasion. Using decoy and mirror images outside of combat normally triggers clone creation if the target is selected, but in both in-combat and out of combat situations no clones are generated if you are not wielding a main-hand weapon or are using a bundle.

[Mesmer] Clone Generation Bug

in Bugs: Game, Forum, Website

Posted by: Pomona.7095

Pomona.7095

It used to be if you were using no weapon or if you were carrying a bundle, generating clones via deceptive evasion, mirror images, or decoy would create a basic clone that cast ether bolt. More recently, however, clones no longer spawn if you are not wielding a weapon or if you’re carrying a bundle.

Possible clone generation bug -- need advice

in Mesmer

Posted by: Pomona.7095

Pomona.7095

Hey all,

It used to be if you were using no weapon or if you were carrying a bundle, generating clones via deceptive evasion, mirror images, or decoy would create a basic clone that cast ether bolt. Sometime in the recent patches however, this is no longer the case and no clone is generated in either instance. I’d like to put a bug report on this but would like to know if this has been addressed in either previous patch notes or dev posts (where they state implicitly clones are not supposed to be generated without proper weapons equipped).

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: Pomona.7095

Pomona.7095

Just opened in Fort Aspenwood 8:54PM PST

Moorwatch Tower Vista Bug[Merged]

in Bugs: Game, Forum, Website

Posted by: Pomona.7095

Pomona.7095

Bugged on Jade Quarry, Crystal Desert, and Fort Aspenwood

Fort Aspenwood | [VG] recruiting!

in Guilds

Posted by: Pomona.7095

Pomona.7095

Immortal Vanguard [VG] is a small, casual Fort Aspenwood guild that is looking to increase our membership in order to participate in guild missions. We are a PvE-focused guild, and have serveral experienced members who are able to lead in fractals, all dungeon runs, and occassionally WvW. We also have a working vent server, and a member that is the designated guild clown. There are no prerequisites to joining but we do ask that players try to keep a civil environment and say hello from time to time. Our current emblem is a bird, although I think it looks more like a pair of wings with a red spider underneath.

For more information or if you’re interested in joining, please contact our Leader, Lord Emon, or myself, Pomona. Alternatively, you can send a PM on the forums but it may take longer to reply.

Thanks for reading!

LFP on Vigil Quest "Forewarned is Forearmed"

in Players Helping Players

Posted by: Pomona.7095

Pomona.7095

Hello, I’m looking for a player on this quest who would be able to help me out. I’m trying to max out the weapon master achievement for warhorn, and during this particular quest rats spawn indefinitely from the sewers, making an otherwise tedious task a lot easier especially since only one class (necromancer) has an AoE component attached to the warhorn. I just need a player on this quest to invite me to this instance. Please and thank you

Guardian Ray of Judgment Change

in Suggestions

Posted by: Pomona.7095

Pomona.7095

This was by far one of the coolest skills in GW1, unfortunately its GW2 counterpart pales in comparison. Instead of using the bounce mechanic, the skill could instead be a targetted AoE ability that retains its effects and, animation wise, be a pulse from above similar to its predecessor and not unlike the current necromancer skill Enfeebling Blood.

For those of you who haven’t played GW1, Ray of Judgement used to look like this at 2:12

[Story Spoilers] Anet I can never forgive you

in Personal Story

Posted by: Pomona.7095

Pomona.7095

For killing off every interesting NPC that exists. First you have poor Tybalt die, and now on a second playthrough under a different story branch I find that you killed Zott before he can get a congratulatory kiss