I think some people are missing the point so I’ll clarify why OP bring that idea in the first place.
First of all, let’s say 2 years ago, WvW was contantly active in every tiers (with the exception of T8-T7). And there was this thing called “Zergbusting” for those who still remember the term. Zergbusting was when you had a group of, lets say 20, and you could kill a group of twice your numbers (in this case, 40). BUT, since the stability nerf (For those who don’t know, stability was stacked as duration before, not intensity) Groups like these have hard time to “ZergBusting” anymore since the only way to survive now is “Blobbing”, But not everyone likes to do that and those people get punished for being overwhelmed, and you can’t really make “good plays” anymore since stability is so easy to lose without getting corrupt boon’d.
So what is my point exactly? My point is, those 20 members will get bored of getting overwhelmed and do something else. Remember all the GvG/Fights guild that a lot of people were scared of ? (Agg, Syn, NS, etc.) Well they’re all gone and for what reason exactly? Because they want medium scaled fights or being able to kill blobs where skill matters, not numbers. But because of the changes anet did, they’re gone. And if everyone is gone on your enemies servers, What will you do when there’s nothing to fight except capturing PvE objectives? You will get bored and your people will lose interest to WvW too.
So what can we bring around the table to solve this issue?
- Megaservers (Though this kill Server Pride)
- The Overpopulation debuff (Though we should discuss further more on how we can implement it, and for 1v1s case, apply the buff when there’s lets say X invaders in a 1500 range for example.)
Though my 3rd option would be bringing a 3rd WvW season to bring everyone back to WvW since almost 80% of players in GW2 are only interested in rewards…
Short Story, OP has a good base idea to Help servers who are getting overwhelmed while keeping the “Fight” spirit for them and for the enemies too. We just need to have a better way to implement it so it doesnt affect roamers or 1v1s.
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