Fun is different for everyone. Leveling a character to 10 and than doing the story for a key was quite relaxing and ended with the chance to get something nice after playing about 80 minutes, although most of the times the result was not that exiting. But it was this little kick to have a least the chance to get something nice! What was the problem for Anet? Did they feel financially damaged because I made 3-5 keys per week by that? I for sure will not buy such key for gems – they are not worth it.
I´m really disappointed – the next thing nerfed that was fun to some players being in the game since the beginning. And increased rates for key drops? I´ve played almost every day in three years and had just 3 keys dropped. Can I now expect 4 within the next three years :-(