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Teldo Daily - Engi Miniguide Series

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Teldo,

Just want to let you know that you are the man!! Watched your dailies and have inspired me to pick up my engineer again.

I played engineer all the way back in Beta up until the first halloween event. Then I quit for about a year and a half. Came back and made a warrior… Engineer is so much more fun / difficult than warrior.

Also, I really enjoy the roaming WvW video you did in the #10 daily. Your explanations of what you are doing/thinking are great, and the slowmo to add additional explanations are fantastic. Keep it up!

Sleeping on the job?

in Guild Wars 2 Discussion

Posted by: Primalpat.1026

Primalpat.1026

It be great if you left a comment on how this picture is strange or something about sleeping on the job… Because I am not making a connection.

Heh, sorry… edited OP to explain a bit. We also saw this guy AFK at the bay keep as we were passing though. He was happily sitting on an arrow cart as we passed through.

Im starting to think it isnt a coincidence that his guild tag is ZzZzZz

Sleeping on the job?

in Guild Wars 2 Discussion

Posted by: Primalpat.1026

Primalpat.1026

[img]http://i.imgur.com/EjrRubw.jpg[/img]

So we took the SE tower while the TC zerg was away. This guy was left to watch to warn them if we were coming. Problem was, he must have been snoozing because we took it while he was standing on the wall.

Also his guild name is a bunch of Z’s (har har)

(edited by Primalpat.1026)

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Direksone,

I feel like a hybrid build like you want is very difficult to produce with turrets. The only synergy I see is the blast finishers from them (and of course the healing turret). You can be tanky with knockbacks / CC, but you wont be very effective with heals / buffs / condition removal for allies.

The rifle scales better with power than the pistol / shield, which is why I use it in this hybrid build. Pistol can still be good with a power build (in fact my main build uses one) but it requires more than just power to be effective where the rifle can make due.

Engineers are versatile, but to be effective across all roles (Support / DPS / Control) and remain durable you lose some viable options, especially if you don’t like kits!

Engineer: In-Depth PvP Guide, Tips, and Tricks.

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Hey guys, I was asked to place a guide that I wrote on the guru forums in this thread. At first I didn’t want to (because it might take away from the OP’s guide / discussion), but then I thought that maybe some people wanted to see a different angle.

Anyways here ya go: http://www.guildwars2guru.com/topic/74468-art-of-the-spanner-a-comprehensive-engineer-guide/

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Direksone, I don’t think I can post them here because it tries to send us to a “you are leaving gw2.com” page. You can copy / paste them and it will work. Otherwise I am not sure how to send them to you (lol).

Coglin, I will post a link in the sticky as well so hopefully it doesn’t get buried like you say. I’ve noticed it drops off the first page pretty quickly =(

Suggestions for Ascended gear/progression

in Suggestions

Posted by: Primalpat.1026

Primalpat.1026

I agree completely. A new tier of skins would make some people look extremely cool, and would give them more prestige than someone like me who cannot play as often. Eventually I would earn gear that would look just right in my own eyes, but by then more skins would be out (thus a horizontal progression would be maintained).

Not to sound whiny, but I’ve spent a fair amount of money for gems… however I am unlikely to do so again. I am uncertain if I want to continue even playing (much less spend money). I don’t like vertical progression because it rewards time invested (time I don’t have) with statistical bonuses over me.

This doesn’t hurt the PvE community as bad as it hurts the WvW community. Seems like WvW isn’t as important to ArenaNet as the other game modes…

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Well I am still exploring the world! But since I am lazy I can do that in my Dungeon orientated build/gear. So a build for Dungeons really. Currently running this:

http://www.gw2db.com/skills/calc/engineer#10|9|0|0|0|0|0|10|1422|0|0|30|1419|1866|1426|30|988|1860|1784|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

I might take out 10 out of Inventions and put them in Explosions for exploding turrets!

Vit/Cond/Pow gear with Sigils of Undead (Tough+Cond) or at least that is my aim, is this a good aim?

EDIT: Also in a group/dungeon I remain in the background with my turrets, pewing at the enemy, using my Supply Drop on the melee/boss and Healing Turret to help my party members out! Sometimes I have an Elixer in my 1st Ulitlity slot and I use the Toolbelt skill also to help out my partners.

I would like to be a supporting person, that is beefier (I already die so quickly), but can still pack a punch, if that is even doable!

EDIT TWO: I looked into your guide: you are mentioning +healing for a supporting character, but I heard that it is not really viable, how true is this?

Also: I am not a fan of using Kits really, I might here and there as I HAVE to sometimes, but I stay away from it. I have 2 Turrets (Rifle and Rocket) always in my utilities and the 3rd is situational: Elixer or a 3rd Turret, depending on the situation. I like Elixer R though, but I am not sure if that is really viable, I might be overdemanding :p

EDIT THREE (can’t write it at the same time for some reason!): This is basically the cookie cutter build I want with the rest of the traits allocated to what suits best to what I’ve been describing:

http://www.gw2db.com/skills/calc/engineer#10|9|0|0|0|0|0|0|0|0|0|30|1419|1866|1426|20|988|1860|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

Elixir-R is awesome. If you are rolling with a group, or even solo it can save you from some encounters. Using it as a stun breaker on knockdowns or roots as you are kiting is good too (plus the endurance for more dodges). I am assuming you are kiting things around your turrets while you shoot and dodge correct? Trying to tank mobs in this game is pretty futile.

The build you linked with the gear you are talking about doesn’t seem to synergize that well. You have 2 “on crit” traits, but not taking advantage of a high crit chance. The runes of undead give you extra condition damage based on your toughness, but your gear doesn’t give you any.

I take it that you want to support without going with a bomb kit? If thats so, I would use Elixirs and Crowd Control abilities to prevent damage. Healing power works better with a bomb support build (I don’t consider it un-viable, but it takes a special build).

Alright, so I am going to throw together some sample builds for you to test out in the mists. It seems like you want to remain versatile with your build to be able to perform all the roles in one package. Without kits, this may be pretty difficult… but I will give it a whirl and you let me know if these work for you:

Here is your build with a bit more optimized gear (imo): http://intothemists.com/calc/?build=-VRw;2cPkq0W6VQFx0;9;49TT;04;054B26B;9;1jwmAjwmA2Vp
Use your many blast finishers with water combo fields for lots of AoE healing!

Here is a build I think would work better for what you want to do: http://intothemists.com/calc/?build=-V70;2Z;0g0c-VQFx0;9;49-TT-2;348A19A;9PcW5PcW53ND
It has over 18k health, over 3k armor, and healing power for huge durability. Using runes of earth, you gain protection when you are hit, and magnetic aura (reflect all projectiles) when you hit 20% health. It also has high power for decent damage. You can pump stacks of might up with your elixirs, while also curing conditions for allies. For raw healing, you can drop bombs near you allies to heal them, while also dealing damage to enemies. Elixir-U gives a good damage boost for you, and the toss blocks or reflects projectiles (and gives combo fields) which is good versus ranged PvE mobs.

I would go to the mists and try the second build out to see if you can handle the bomb kit. If not, we can change it up to have more focus on elixirs. Let me know how it works for you!

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Just updated the guide to include a Combos section. Also, I added an acronym decrypter!

It may seem like just an overview, but when you read the build section it gets a bit more “guidey”

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

I am a Turret using, Pistol/Shield Engineer. My focus is PvE. What is recommended in terms of gear? Currently I use vit/cond/pow I believe. I like to be a bit tankier, otherwise I go down in the blink of an eye. I am not a huge fan of the kits, although sometimes I use them, but it depends on the situation.

I use a Rocket Turret & Rifle Turret. The 3rd utility is either the Elixer that gives might etc etc or any other turret, depends on the situation here as well.

Also what is better, toughness or vitality to be a little more tankier?

Last time I checked, turrets do not gain stats from gear, and a decent amount of your damage is coming from them. I would focus on either Prec/CritDmg/Pow (mixed with a healthy amount of toughness) or Prec/ConDmg/Tough/Vit. Really a mix of toughness and vitality is your best bet for tankyness, but I would lean towards toughness moreso.

Remember, with condition damage it will take longer for you to kill things, so you must balance it with good survivability. Also, make sure not to stand still, dodge and kite things around your turrets. You might have an easier time with the rifle, so I suggest trying it out.

What are you trying to do in PvE? Are you running with a group or solo farming stuff? What role would you prefer in a group environment? It is hard to recommend things without some background =)

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Glad you tried it out Elias! The pistol / shield can be difficult to get used to at first, but it’s utility is unmatched. I think I mention in the guide that the shield is my favorite weapon (across all classes). It only has 2 skills, but each one of them is very powerful, and useful in any given situation. The only thing I can wish for is for the cooldowns to be lower (yes… sadly that would be OP).

The tool kit is amazing as well for survivability. The block is awesome (combine it with elixir-s for a bunch of blocking woot!), the box of nails helps you get away from a group, pry bar hits like a truck, and the pull is great CC (and a good setup for pry bar).

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Here is an example Flamethrower build. I will also put a link in the guide. EDIT: Having trouble with link… will post in guide.

http://en.gw2skills.net/editor/?fcAQJAqelspyaH5SfF17IxoCdG0j6D47K6h+pcjB;ToAA2CoogyAlAKLUOokQNsYCB

Remember that knights armor in WvW/PvE is toughness instead of Vitality. This build will have huge toughness, and good sustainability / condition removal. You could replace the toolkit with Elixir-R, but you give up some good utility for it. It also does a hefty amount of damage with the flamethrower. The bloodlust sigil will work once you stack it up with the flamethrower for additional damage as well.

Juggernaut is better the longer you stay in flamethrower. For this build you would want to primary the flamethrower, and only swap out for utility here and there (P/S for shield skills etc).

(edited by Primalpat.1026)

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Will do! There should be a couple of them already available, but I didn’t make them permanent so they may have been removed already.

Ill try and get twitch to cooperate tonight (low upload to their servers).

New engineer guide!

in Engineer

Posted by: Primalpat.1026

Primalpat.1026

Hey guys,

I created a guide awhile back for my guild/server and just recently revised it and posted it to guru.

http://www.guildwars2guru.com/topic/74468-art-of-the-spanner-a-comprehensive-engineer-guide/

It seems alot of people are having trouble acclimating to the amazing synergies of the engineer, so hopefully this guide will help. You can also ask me anything, and I will try to help. Most of my experience with engineer has been in WvW, so I am not terribly knowledgeable about the sPvP metagame atm.