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I want to chime in here. The 10% Grenade nerf is (as you said) expected. Grenades do (and still do) an obscene amount of damage. If your specced for criticals having 50% chance of vulnrability and 6% chance of burning then it gets better.
Your analysis of Elixir R is also correct.
Theres only two thing i want to say to Areannet on this
1) Don’t nerf grenades anymore. I can see them nerfing it by another 10% in the future.
2) Flamethrower should have a ‘suck in’ rather than a ‘blow away’. Sounds very sexual but i think it was called ‘Backdraft’ in the Betas.
Hey great post Thiek m8. Heres my point from a WvW and PvE perspective. 2 and 3 need buffs.
Skill 1: Fine for PvE. Does no damage in WvW. However, when i’m playing my Elementalist alt his number 1 is pretty pants too.
Skill 2: This is the grappling line i think. I dont know what the range is on this but it should be at least 1500. When your downed outside a keep you should be able to pull 1 defender off the wall. He’ll likely use his invunrability to get out of it but you should be able to do it.
Skill 3: Aoe Blast away. This is the one that i have the most beef with. It should be instantly available. I think it takes 7 seconds before you can use it. You should be able to blow people away from you when your downed. I also think it should apply a 3 second cripple so they can’t get back to you as quickly.
Skill 4: No change