Showing Posts For ProtoXcution.5769:

[Question] Percursor Hunt

in Guild Wars 2 Discussion

Posted by: ProtoXcution.5769

ProtoXcution.5769

Hello there

Simple question. Are there any news on when we are getting the new Percursor Scavenger Hunt? I’m kind of getting desperate for it :p

(If I could get a Red post on this I’d be veeeeery happy )

Skye's Trading Post Challenge - IRL Fellblade

in Guild Wars 2 Discussion

Posted by: ProtoXcution.5769

ProtoXcution.5769

Well, everyone betting on runes and sigils, i’ll bet on dyes. Been on the dye market a long while, hope it won’t dissapoint.
This specific one is a nice red colour, will probably be most wanted, just gonna put my bets on it

[img=http://s17.postimg.org/m40ja0ryz/gw043.jpg]

[img=http://s17.postimg.org/9dwawxk0r/gw044.jpg]

[img=http://s17.postimg.org/5rqhkadnf/gw045.jpg]

Item: Scarlet Dye
Total Purchase Amount: 5.22.97
Quantity: 25
Sell Price: 89.99
ROI: 330.1872%

EDIT: if you want to see the image full size, click where it say [img=

(edited by ProtoXcution.5769)

Feature Build Balance Preview

in Profession Balance

Posted by: ProtoXcution.5769

ProtoXcution.5769

Glyphs

They seriously need some kind of improvment, as some of them jhust aren’t used:

  • Glyph of Renewal. Hum. Buggy, 3sec, downed state revival glyph, on a 165sec cooldown. 2 things: first, in 3secs, your mate goes from downed to dead, and most likely, you too. 2nd, on such a cooldown, no one is going to use it instead of a cantrip. I mean, no one. You can completely rework this one to become somthing viable, that fits into your idea of increasing defensivness
  • Glyph of Elemental Power, can’t really say much about it, as haven’t tried it much, so I won’t, to prevent me from saying something that is not true. It does seem nice, instant cast, breaks stun, and gives your skills a chance (low 25%) to inflict conditions for 30sec. I will definetly look into it.
  • Glyph of Lesser Elementals, if you are in pvp, you are probably goin to use this before you enter the fight, and the elemental will last approximatly half the fight, at most, as any aoe will kill it quickly. If you use it while fighting, you will get some hits for it, and will have to remain in the attunment you want your elemental to be for 1 and 1/4, which sometimes mean death (because of that squishiness issue, ya know?)
    The Elite version of this skill is quite good, nothing to state about it, just reducing the cd a bit would be nice, but that’s just a personal wish.
  • Glyph of Storms. I would love to be able to use this efficiently. Although fire and lightning storm are pretty useless, earth and water storms give some nice blinds and chills respectively. The problem here is the cast time, and that it is very easily avoided. In most scenarios, your opponent will just roll out, and switch to ranged for it’s duration. Although I don’t dislike it in it’s current state, the only place I can really use it is if there is a 3v3 or more fight. And by using it, I’m also losing a cantrip slot. Which intantly makes it not worth in most cases.

Most of these are not used because using a cantrip instead to increase your survailability is an absolute must in pvp. Some may be good in theory, but just won’t work if you use them. I’m saying this because I tried it most of them.

Well, with all this, I just wanted to state what you can probably tweak or rework, to use as a vessel to improve the elementalist squishy state. I could go on talking about some traits, like the Written in Stone, that mantains the passive of signets, for 30 points in earth (sarcastic yay), but I think this is a big enough wall of text.
This is not a rant, I love elementalist, feel free to suggest tweaks that could be applied to this signets to make them viable.

TYVM, you’re awesome if you read it all!
(sry for any mistakes in my english, not native)

Feature Build Balance Preview

in Profession Balance

Posted by: ProtoXcution.5769

ProtoXcution.5769

I’m going to talk here in a PvP perspective, about elementalist. I have 2000 hours played with just elementalist, so I feel pretty confident talking about the class. Feel free to disagree with me, but do so in a constructive manner.

Although I like these changes, I feel they only barely start fixing ele’s problem.
The problem here is that anything that is even only half berserker can shut you down pretty fast. I usually play scepter focus, for a fresh air build with decent survaibility, but any thief can simply burst me down, make me use my invulnerabilities, take my burst, go into stealh, heal and procced to kill me, cause my defensive skills are on a huge cooldown. Doesn’t really matter if I time my skills perfectly, cause most of the other classes will just vanish or insta heal, and procced to kill me while im on cd. This doesn’t happen most times, but it does more frequently than I’d like.

My suggestion here, is that you take some of the underpowered/useless skills, and create some defensive mechanisms out of them. By this, I mean most signets and glyphs.
Keep in mind that I will only be analysing and stating the problems, Anet would be better than me to suggest improvments. Now, onto the:

Signets

The signets actives are mostly not used, because they don’t really do anything worthwhile.

  • Signet of Fire gives a burn, on a 20sec cd, with 3/4sec casting time. yay -.-
  • Signet of Water chills someone for 5secs, on a 30secs cooldown. Again 3/4sec cast time, it may not seem much, but it is enough to get killed in pvp, or for your opponent to handily dodge it.
  • Signet of Earth immoblizes for 3sec, also with 3/4sec cast, which is kinda ok, but we will lose it’s passive for 30secs, which is mostly the reason why someone would pick it. (it might be able to set up some combos, but most of the othere classes can remove the immobilize pronto…)
  • Signet of Air is the best one, by giving a stunbreak, and an aoe blind, on an instant cast. The passive 10% movspeed doesnt really help much, but it is a nice signet overall.
  • Signet of Restoration, heal skill, it is good, will become viable again after that buff. Although taking it means you’ll have even less condi removal, which is a pain. But we will see.