Showing Posts For Proximus.9760:

Please remove camera reset on spectator mode.

in PvP

Posted by: Proximus.9760

Proximus.9760

As Evan mentioned, make sure “Use Free Camera” is enabled. Then, if you use left click to pan the camera it will keep the same viewing angle. Using right click will cause it to snap back to its original follow position.

Sorry, we typed a reply at the same time. I now see using LEFT mouse button really does what i wanted. Problem solved

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

Please remove camera reset on spectator mode.

in PvP

Posted by: Proximus.9760

Proximus.9760

Im not sure what you mean. Maybe i wasn’t clear enough. I meant when you are spectating a specific person and hold down right mouse button > everything is ok. But as soon as you release the right mouse button it goes back to autofollowing the player, while I really want the camera to stay in position without me having to hold down right mouse button. It’s really a small thing, but as I’m spectating a lot it could just make life a little bit easier.

I suppose duct-taping right mouse button down could work aswel :P

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

Please remove camera reset on spectator mode.

in PvP

Posted by: Proximus.9760

Proximus.9760

Simple quality of life improvement. Please remove autocamera/camera reset on spectator mode or make it a toggle option (on is keeping how it is now, off is leaving the camera in an angle where you left it). Releasing right mousebutton for < 1 second causes the camera to go back to the motion sickness inducing autocamera which can really drive me crazy sometimes.

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

Aurora Glade vs Far Shiverpeaks vs Underworld

in Match-ups

Posted by: Proximus.9760

Proximus.9760

Nice one TUP, highlighted it from my stream. Enjoy. http://www.twitch.tv/proximustv/c/2657352

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

(edited by Proximus.9760)

Skill lag

in WvW

Posted by: Proximus.9760

Proximus.9760

@ PariahX – I think you are right. That reply made sense. Though on our server the skill lag is getting increasingly worse and annoying now we face higher populated enemy servers more often, causing our guild to swap borders in the hope to find smaller groups fighting or just stop playing.

@Kratos – Players might be spoiled but there’s a proper reason for it. This part of the game gets advertised as “epic battle with lots of people etc” then when they find out it doesn’t work properly it just feels as bad advertising. Again, for me it’s more the mentality behind being off than anything else. In the end anet created this problem for themselves.

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

Skill lag

in WvW

Posted by: Proximus.9760

Proximus.9760

I get the reactions about culling. That was somewhat of a temporary solution until some improvements were made. And I have to say, the improvements were proper. The one day we could play without culling and the old playercap was the smoothest wvw ever. Yet they increased playercap and these last few months skill lag and random disconnects increased. I get why all of this is happening. What I don’t get is the mentality or approach. Yes we want large scale epic battles with as much as people as possible. but have the infrastructure to back it up. Correct me if i’m wrong here, but I’ve been brought up with a simple rule. “Do it properly or don’t do it at all”

tl:dr – Get the player cap to a level at which skill lag is non existent until infrastructure to back up more amounts of people is ready.

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

Skill lag

in WvW

Posted by: Proximus.9760

Proximus.9760

Alright.

I usually never post anything on these forums, but the situation in wvw is getting to a point at which all the fun is being destroyed by serious skill lag. I’m in a guild on Far Shiverpeaks created for the sole purpose of playing wvw in a tactfully and coordinated way, with no more than 30 active people. Previous and current match-ups against high populated servers made and make us face massive groups of enemies grouped together in what is popularly called a “blob”. And i don’t mind that, i get why people group and move together. However, when we engage these groups and want to tactfully encounter their movement and attacks, the game and/or your server infrastructure can’t handle the amount of people on a certain spot and causes a massive amount of skill lag. Skills we could use tactfully to engage a blob (other than auto attacking) simply won’t work and as a result we get killed and danced on. This skill lag causes the situation in which we can’t use tactics and skill to outsmart a blob, and it just gets down to who can spam 1 the most. Again, I don’t mind the a size of the enemy groups, but at least give us the opportunity to counter them in a way in which skills at least work. So i’ll round up with a question. Dear people of Arenanet, what are you planning to do about this skill lag?

tl:dr – Fix the skill lag in wvw.

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

New bugs 25/6/2013

in Necromancer

Posted by: Proximus.9760

Proximus.9760

Torment doesn’t seem to do any damage, Tested in wvw only.

[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave

T5 Eu Aurora glade -Miller's Sound - FSP

in Match-ups

Posted by: Proximus.9760

Proximus.9760

MS doesn’t blob right? Say cheese

Same event, different viewpoint.

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[Punk] Proximus Derilius
Necro
Supporter of Joorl’s cave