Showing Posts For PsTwoFreak.3096:

Golem, Gentleman Edition

in Community Creations

Posted by: PsTwoFreak.3096

PsTwoFreak.3096

I am a horrible artist and this was made in paint but I am proud of it.

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Turrets and Scaling/ Elite Kit

in Engineer

Posted by: PsTwoFreak.3096

PsTwoFreak.3096

So, while talking to a guild mate about engineers turrets I came up with a brilliant idea to make them useful for every build. Make them scale off of different stats. What I mean by this is simple, make the turrets scale off of stats that seem right for it. I’ll show what I thought would be nice here:

Rifle turret- Scale on Precision
Rocket Turret- Scale on Power
Thumper Turret- Scale on Toughness and/or Vitality
Flame Turret- Scale on Condition damage
Net Turret- Scale on Vitality or on Power
Healing Turret- Scale on Healing.

I think that with these new types of scaling for turrets they would be useful for once and would work with many different types of builds. I loved the idea of placing 3-4 turrets in a fight and just having them there with me attacking but right now they don’t do enough damage to be useful.

My next idea I came up with was an Elite skill Kit. Currently engineers have plenty of cool factors about them, but why don’t they have an Elite kit if they already have a kit for every other slot? I thought that since no class in the game currently has sniper like range and accuracy, with the exception of a Warrior’s Rifle Adrenaline skill, it would be a nice idea to make the Engineer’s Elite Kit skill a Sniper Kit. They could have superior range, high damage but slow firing, maybe make the skills do more damage to moving targets like some sniper enemies in the game.
You might think the kit would be too powerful because of that, but my idea would be to make it’s 5 skill something strange. The skill would have a long charge time, would be Undodge-able, do a high amount of damage at an extremely long range, and would set the ENTIRE kit on cool-down for some time before it can be used again. The other skills could be other types of attacks, let’s say Crippling shots, Knockdown shots, and even a Torment shot. I just would like to see a new Kit Elite Skill as there currently isn’t one even though there is a potion elite and a turret elite.

EDIT: There are two topics here, and so far all the comments and replies have been about turrets save for a few, let’s diversify and get some thoughts on every aspect of the post and not just the turrets.

(edited by PsTwoFreak.3096)

Guesting needs work

in Guild Wars 2 Discussion

Posted by: PsTwoFreak.3096

PsTwoFreak.3096

I’m gonna start out by saying that guesting needs work. We can now see what another server is like, and we can join friends for a while in exploring. That’s all fine and dandy. I am having an issue with those guesting for dragons and other events. It makes the people on the server, the permanently based players, unable to join areas because it pushes them to overflows. I was connected to Blazeridge Steppes, to fight the Shatterer, and I lost connection. I joined back in to find myself in overflow. I tried to join back in off of guild members and party members to no avail, and by the time I got back in the fight was over and I gained nothing. Guesting is a great thing, but it needs to be fixed. I would say make it push other server members, not permanently based players, to the over flows when a layer from the server wants to join. That way players do not get cheated of loot like I was. I hate to complain like this but this has happened to me on multiple occasions, and not just because of connection problems, and I would like it fixed.