Showing Posts For Psichologas.1063:
Anet is doing a great job but:
1. Warriors and guardians are most OP classes now, they are best in PVE, PVP, WvW and dungeons, other classes fall against them in every aspect, from damage to sustain.
2. There will be no expansions in near future, which results no new classes, new weapon types or races, they will just keep patching contents like personal story, new map contents and events as well as gem store items – how long will it take for players to quit cuz they are bored without major new contents mentioned above?
(Yes I am a guy, thirsty for new weapon types, classes and contents and I am willing to pay for them, so I would really like Anet to make some of it).
3. At the moment you can buy gold in unofficial websites and trade it to gems which result in 2-3x more gems then buy from Anet for same price, so Anet lose money.
(Anet should do something about it, as it should be illegal as it is in most other games, but it’s not for me to decide though).
4. Game is trying to be unique, that is nice, but making all classes to fit all roles, without one being tank other healer and dps just result in one class being best at everything as warrior and guardian are now.
(Basically guy with best gear lives, guardians and warriors can tank, but most AOE dps classes die in that melee range from AOE or focus from veteran and stronger monsters, damage of warrior is as well higher than elementalis or engineer, still keeping warrior much tankier than those, I may be wrong though, still balance please?)
5. Crafting in GW2 is just for leveling, crafted items are by far less valuable than crafting materials, while resources are unlimited and each player can gather from same stone at least once and while you can get from level 1 to 40-57 with crafting only, crafting will stay just a way to level up without any meaning in economy and no reason to level besides exp. (Yes I do understand it was made to be like that by Anet, so it is fine I guess).
To sum it up: Yes this game is b2p=almost like f2p, so I would normally have no right to demant for any of this stuff, but I am sure Anet wouldn’t mind to make some if players would pay for expansions and other of these contents (and I asure you that a lot of them wouldn’t mind paying as long as game is worth it), main concern is that Anet earn from gemstore enough, as for example my gear at lvl 30 look same as lvl 1, which forces me to ignore my looks in game (which I don’t like) or making me pay for skins from gemstore or buy transmutation charges. Game is nice and Anet is good company, still would really like to support them while getting even better game to play. It’s all just my opinion and I am not forcing it on you guys, I would love to hear your opinions though.
Personally I don’t like storyline, I play MMORPG because I play with other players, story is like single player game, which I dislike, only my opinion though. But I sure would love new contents, while they could at least balance the professions, warrios and guardians seems to be the best for pve, dungeons, pvp and even wvw, which is kinda unbalanced +my level 30 armor look same as lvl 1, which forces me to eather buy skins or buy items with different stats which is a problem for my build. Combat system, graphics and overall gameplay seems nice and smooth, but unbalanced professions, materials being more expensive than crafted items and lack of new contents makes me disappointed, this game has so much potential, yet anet just don’t want to make new stuff, I would buy expansions if there was new stuff in it, Anet would money, we would get even more interesting game, so why not?
Game is really fun, but what about expansions? I mean new profession, new race, new weapons, something like that. I’m afraid that there will be nothing like that until 2015 or even at all, could it be true?
I think main problem is the amount of exp you get from crafting. People use crafting to powerlevel their characters, that’s why materials are so expensive and crafted items not very useful, as well as crafted items being dropped from monsters and etc. I think best way would be to reduce the exp you get from crafting (not crafting exp, leveling) and make crafted weapons only possible to craft, while loot and other items should be different from crafted ones. Indeed it’s not easy to do and I doubt they gona fix this as in GW 2 crafting is part of leveling as well as gathering, killing, participating events. While game economy is in terrible stat now, players have too much control over prices.