Showing Posts For Psychodrake.2017:

More than 5 abilities per weapon?

in Suggestions

Posted by: Psychodrake.2017

Psychodrake.2017

I actually like it the way it is. If you want more abilities you can just switch to a new weapon/s. I was getting sick of trying to manage 10+ skill rotations in some other games, I really like the simplicity of this setup in GW2. I think having more skills would lead to having to min/max certain rotations like in other games. Geez in Rift I had a 13 skill rotation to get max dps, I am past those days. This game is so much more relaxing.

You didn’t read my post.

I said having more abilities per weapon, but you select 5 of them to use.

That means there is more variety and more to unlock, but you still have a small rotation.

More than 5 abilities per weapon?

in Suggestions

Posted by: Psychodrake.2017

Psychodrake.2017

Remember, in GW1, while you could have 8 skills, those skills didn’t change on weapon swap. So think of your GW2 character as being able to pick 2 sets of 5 skills…. and your ‘supprise’ moment in PvP can come in with a weapon swap (yes, I know this does not apply to rangers and engineers.)

GW2 gives you access to more skills on the fly than GW1, especially when you can re-slot utility skills while out of combat, instead of having to re-zone and lose progress to change your bar.

Also, several GW1 skills were either repeats (which allowed you to slot the same skill twice with a different name), or were obvioisly inferior (higher energy cost with same cool down, or higher cooldown for equivilant damage) and got left by the wayside.

A larger contributor to GW1 build variety was the 2 profession system, but that left a lot of things for the devs to struggle to balance.

Oh I know, it’s great that we can change weapons, but the problem is that certain weapons are simply incredibly dull to use.

In my case, I really enjoy these -

Dual axes
Greatsword
Long Bow
Rifle

The rest… I just don’t enjoy them. I dislike the hammer’s silly animations, and the slightly less satisfying gameplay of one handed weapons and shields/support.

Problem is that I’m slowly losing grips with the weapons that I enjoy. They have become a repetition. There’s only so many times I can repeat the same cycles of attacks before I lose interest in these weapons, and after that there’s nowhere else to go. I enjoy playing a warrior in my MMO’s and playing another class kills the point of an MMO entirely, that being choice and customization.

Having abilities to constantly strive for with your chosen weapon seems like a fantastic idea to me. Weapons aren’t just an aesthetic feature – They’re your main gameplay element. They choose how your character functions and plays. That’s cool! But… Not when you have literally zero choice on how to use said weapons.

More than 5 abilities per weapon?

in Suggestions

Posted by: Psychodrake.2017

Psychodrake.2017

Not going to complain. I do love the fact that 5 abilities really balances the weapons out and such forth, and that the abilities provided are quite varied, but I just think it causes the game to become a treadmill way too fast.

In Guild Wars, we had a whole load of abilities but were limited to I think it was 10? On the action bar. We were given the option to select each attack. Why couldn’t weapons have about 10 abilities each, while allowing the player to select 5 of the 10? This means you could switch it up every now and then, and opponents in PvP will be less predictable.

I’ve not really played much recently, but I do love the game. It’s just this one thing that really irks me. If a game becomes repetitive, it’s often a bad sign – And while GW2 manages to spice up questing, it definitely dumbed down combat quite heavily.

The Shatterer - In my opinion.

in Dynamic Events

Posted by: Psychodrake.2017

Psychodrake.2017

There is a flaw in that argument Kain. A lot of people find difficulty, and the challenge to overcome difficulty, fun. I find mindless button bashing boring and repetitive personally. As human beings, our basic instincts tell us to challenge and better ourselves. This especially applies to something like this that we actually attain rewards for participating and excelling in.

The Shatterer - In my opinion.

in Dynamic Events

Posted by: Psychodrake.2017

Psychodrake.2017

Jam, you make a good point. I’ve also noticed that early hours of the morning yield a much more fun and challenging battle due to a lesser amount of people being there. It’s in the right direction of what I think the fight should be, something longer and more desperate.

I’m surprised the boss health doesn’t scale with the amount of people.

The Shatterer - In my opinion.

in Dynamic Events

Posted by: Psychodrake.2017

Psychodrake.2017

Nice to see some mixed responses. I wasn’t sure if Shatterer was an Elder Dragon or not, but thanks for clarifying.

Regardless, I have been told that other dragons lack involvement in the same way. I don’t particularly expect to be climbing all over the dragon or anything, I just want to see some battle progression. Maybe even give the dragons a target, if they destroy the target before you kill it, you fail the event. It seems like they’re just an excuse for eye-candy and loot currently. A good example of what I mean is Lao Shan Lung from Monster Hunter. It’s a simple fight – Hit him until he dies or retreats, but he has a target and you have to stop him before he attains that target. What does that mean? You have to be on a constant offensive, making sure to dodge his huge strides and swinging tail.

That’s just one example. There are a LOT of possibilities for something like this, and it would be awesome you know? It gets everybody involved in what would usually be a raid-only thing. If the fight lasted longer, people wouldn’t have to sit around waiting and they could join in while the fight rages. You can’t tell me you enjoy the fact that the battle lasts about 2 minutes in total? The pre-event for Shatterer is longer than the fight against him. That’s not good. As one of the above said, it’s a shallow battle, and that’s really sad.

What I want to see is more of what I’ve explained in future battles, especially bigger and more threatening dragons. I want to see them have a target, maybe even a consequence to failing to kill them, for instance, a town will be taken out if you fail the event. That gives people a big incentive to join in, and causes a big “World changing” factor, even if it is only temporary. I could go on and on with ideas. There is potential here.

The Shatterer - In my opinion.

in Dynamic Events

Posted by: Psychodrake.2017

Psychodrake.2017

Well, this is my first post, and I want to really highlight some of my concerns with the entire dynamic event system, especially concerning the Elder Dragons and bosses in general. Nice to meet you all.

I want to start off by saying that Guild Wars 2 was a surprise for me. I wasn’t a huge fan of the first game – Although I did play it extensively – It just didn’t catch on for me due to the disjointed nature of it not being a true MMO. Jumping into Guild Wars 2 and seeing this whole system of not really having to create groups but being able to participate in larger scale world events, even including incentive to work as a team outside of groups… Well, it’s an amazing idea and has been executed with a lot of care and love. I also loved the Gamescom booth, it was beautiful.

However, I come with a criticism today. I finally got to my first Elder Dragon fight, which was the Shatterer, a boss fight shown off on many occasions at press events. I was really hoping for something epic, but was left with an empty feeling in my gut. When the Shatterer, well, shattered, I thought to myself “Is this it? Is this what the hype was about? THAT WAS A MAJOR VILLAIN?!?”.

Something isn’t working. The fight didn’t require much involvement at all and I find myself with a silver or gold each time I fight it. As a warrior, all I’m doing is wailing on the bosses hand. Depending on the amount of people, we may not even see the crystal phase. This is such a huge shame. There is a LOT of potential for these fights to be something more. When I was told by others that they don’t get much better, it really disheartened me.

I was to propose going back and looking at these major boss fights in the world and finding ways to get people more involved. More dodging, more movement, more phases and generally longer battles would really add a lot to these supposedly huge and epic fights. Forcing everybody into full focus and having a threat of death actually there would stop the fight from being a simple DPS race, and that’s all it is, people attacking as much as possible to get a higher % of damage for loot. I can’t describe my disappointment with it, so I’ll use instances as an example.

Instances in Guild Wars 2 have been excellent. Shifting focus from tank, healer and DPS and putting everybody in charge of their ownkitten really keeps you on your toes and rewards good play and teamwork. If it can be done for instances, it can be done on a larger scale.

I’d like to see a show of hands if you will. Was anybody else hugely disappointed by the mega events and Elder Dragons? They look fantastic, the music is great, it’s set up to be such a good thing but it’s let down by the most important factor which is the actual gameplay surrounding it. That’s my opinion on the matter anyway.

Will be nice to see what people think.