Showing Posts For Psychopath.9740:

Mace vs sword

in Revenant

Posted by: Psychopath.9740

Psychopath.9740

I disagree with you good sir, condi can be fun on Revenant, while Rev’s weakness is and always will be condition burst – unless they will fix Mallyx out of it’s nerfed state (90% of builds run Mallyx only for his ult.. in power builds.. for the 10% stat incerase) – which means every Reaper worth his robes will obliterate either power or condition revenant – running Mace+Axe on my revenant is very satysfying to see people trying to run around with 15 stacks of torment, revenant’s auto-boon strip each 25 seconds is nice as well – i have been having a lot of fun on my condition revenant

Mesmer shatter

in Bugs: Game, Forum, Website

Posted by: Psychopath.9740

Psychopath.9740

Okay, i think this needs to be told… when playing as Mesmer, it IS possible to just mash all the shatter buttons and cause two or more shatter effects to happen from the same set of clones.
This has been tested by me coming to heart of the mists on my lvl 20 Mesmer. One set of three clones, one indestructible golem. Spam f1-f3. Result? 12 stacks of vulnerability, 8 of confusion, 8 of torment.
I used traits for inflict confusion on shatter and torment on shatter to be able to determine if spamming F skills can cause multiple shatter effects. One set of clones/phantasms should produce 3 stacks of confusion and 3 stacks of torment, yet it showed 8 stacks of confusion and torment, showing that even if not all clones responded to the shatter skill spam, some of them did.

unyielding anguish super bugged/op

in Revenant

Posted by: Psychopath.9740

Psychopath.9740

Yes, because with Revenant and it’s current energy problems you sure can “spam” unyielding anguish… two casts max, and then you need to wait asslong time.. more if you have full energy bar but for that you need to sit on your energy and basicalyl just autoattack and be sitting duck.. it just shows how people think when they say it is “spammable and op/broken” and geez.. unyielding anguish can eat trought your puny stack of 5 stability easily, even more so when you use the trait that removes 2 stakcs of stability and not one. If you do have 10 stacks of stability, it takes a while and stability works so it is not bugged.

Suggestions on Revenant this beta

in Revenant

Posted by: Psychopath.9740

Psychopath.9740

Suggestion to Ventari’s tablet less awkward usage – more fluid usage and general useability. Make a trait in the Salvation line that would make the Ventari tablet follow you along, at slow/moderate speed.
Or make it Baseline for those who want to use Legendary Centaur stance, with improvements to speed of it in Salvation trait line.

Another suggestion is – either elongate the resistance buff you give to Demon Legend skills or give Revenant more ways to death with conditions. 3 conditions heal on Legendary dwarf stance is not enough, as well as 2 in Ventari’s tablet. If the reason for this was Revenant should be suspectible to condition like for example Engineer is, my bad

(edited by Psychopath.9740)

Suggestions on Revenant this beta

in Revenant

Posted by: Psychopath.9740

Psychopath.9740

So in my opinion, Revenant needs way to faster gain energy.. much faster..

My suggestion would be either increase the amount of Energy generated in fight, or give Revenant means to rechage energy even in case of using an upkeep skill, to the point where you could not negate, but LOWER the upkeep cost to a manageable level. For example, when you use Legendary Demon stance and it’s elite Embrace the Darkness even now, after the adjustment, you simply almost do not have enough energy to simply keep attacking unless you want to autoattack only, and even then it is gone quite fast. Maybe it is suppsoed to, but again, if you want to use the Elite even if only for a while to copy the conditions on your revenant to others, you usually are in the fight, and do not have full energy bar.

I agree that balance question can be problematic, but then again, if you give Revenant the ability or trait to lower the upkeep cost, either by allowing us to generate more energy in combat, or give us some sort of trait that allows us to actually gain energy while having upkeep skill on to lower the energy upkeep cost.

I use currently mace+axe and hammer as offhand for the range, when i need it. i use Malyx and Dwarf legends. I use Dwarf mainly for second free heal, self swiftness because of the lightning combo.. and sometimes dwarf elite. I never use the “swirling hammers” because the upkeep cost is not worth the result, and i sometimes use Taunt, even if it has 50 energy cost. I “legend dance” quite often, mainly for free 50 energy refill, since the skills drain way too much and it regens way too slow.

Thus preventing the Revenant to actually use most of his skills if he actually wants to attack and heal efficiently – like in the case or Mordremoth mobs in the Beta map.

I tried Shiro legend, and for the supposed “pure DD/assassin” legend, it seriously lacks in damage in comparison to other classes. Even with the trait for more dmg after HP threshold, my condition specced revenant simply does more damage.
Not talking the damage other classes in their “Pure damage” spec can dish out, sometimes with more control as well
coughwarriorcough
coughthiefcough

Dual swords are interesting and nice addition, and being supposedly “Shiro Legend” weapons of choice, it gives simply not enough damage for the duration. Even with “Impossible Odds” toggled on, and 20 stacks of vulnerability on the target +10 stacks of might beforehand, and focusing Unrelenting Assault on a single target.

Ventari legend feels optional, i would use it mainly in dungeon/fractals content, for the heals and for the projectile block, + the nice support, and i haven’t grown used to using Ventari’s tablet yet.