Showing Posts For Psychoti Crow.9642:

Anyone feel like a hero?

in Guild Wars 2 Discussion

Posted by: Psychoti Crow.9642

Psychoti Crow.9642

I have always hated in MMO’s today whether to appeal to casuals or to children but they seem to enjoy telling you that your character is a hero he/she is special and has some destiny than they proceed to give you meaningless tasks.
Guild Wars 2 takes the cake on this I often find myself destroying extremely durable boxes or other tasks not befitting a hero more a task fit for servant or a jester. Generally I just zone out in MMO’s while questing because it’s always the same some lame story a very repetitive quest or a unique but silly quest. Guild Wars 2 has managed to make me hate these quests so much that I can’t simply zone out anymore.

Does anyone else just feel there is simply no story to these quests that you just do them because you have no choice in the leveling process. Does anyone else feel like these quests often degrade the feeling of being a hero? Or is it just me expecting to much from MMO’s such as meaningful stories that create characters I will see more than once and actually be interested in? To see missions that appeal to me and make me feel like my character is doing something making a difference or at the very least make it feel like my character is someone important a hero or even just a soldier!

I understand their are personal stories and dungeons but that is such an insanely small part of the game as a whole through the entire leveling process you have to engage in these pointless tasks so don’t tell me there is a story because if there is one it is incredibly small and well hidden behind nothingness.

Guild Wars 2 is it still Guild Wars?

in Suggestions

Posted by: Psychoti Crow.9642

Psychoti Crow.9642

Guild Wars 2 compared to other MMO’s I think it’s amazing it beats any I’ve played on various levels especially looks and combat. But has it lost what made it unique to other MMO’s?

My favorite part to Guild Wars original was also one of it’s most unique features. The player party in Guild Wars you didn’t just play a character you played a group of characters even heroes fully customizable by the player.
My second favorite part was the nearly limitless skills to choose from allowing your play style to truly be unique and truly strategic which played perfectly with the heroes and being able to adjust them to best suit your play style further.

I acknowledge that the changes you made were needed in order to make the game more open and to utilize other qualities of other MMO’s my only concern is this game no longer is Guild Wars at least in it’s essence.

I enjoy this game very much but it is sad that some of the things that made Guild Wars such an amazing and truly unique game had to be dropped entirely and I would love to see some of those qualities make a comeback!

Suggestions to do this:
Allow either all player to have a single NPC party member strictly for questing that must be built up and equipped by the player. Or make special instances that allow the players to use NPC’s they created and see how well they can do with said party.
Another idea is simply to keep adding skills and possibly even more weapon skill customization simply to increase options available to players.