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Returning player...where to begin?

in Players Helping Players

Posted by: Psyctooth.8520

Psyctooth.8520

The real question is not where to start but why did you leave? I believe it is because you got board, and it just may happen again. I really don’t think HOT is a lot better than the core game. In fact I kind of like the core game better.
So how do you fix that? My suggestion is join a very active guild with voice, and make friends. Or better yet invite a real life friend to play. I belong to a very small guild that has played nearly every night since opening of GW1. We play the game, but more so keep up with each other lives as we play a few hours every night.

That is a large assumption to make; People quit for more than just being bored with the game.

The reason I quit was due to a variety of factors, primarily I had a major falling out with the clique I belonged to, in the process they left GW2 because the new WoW expansion at the time was released, they left WoW because they got tired of guild drama; They returned to WoW because the expansion enticed them. I haven’t heard from them in 2 years, but suffice it to say, I believe they don’t play video games anymore, the event for me was so traumatic that when I moved house, in the process I simply never got back into GW2 after the move. After that the guild I was in slowly went inactive till the majority of it’s members had quit GW2 by the end of 2013.

I left shortly after I finished my personal story in 2012, it just so happened to fall in line with when the drama went down. Funny enough, all those people whom I am no longer friends with are still on my contacts and are still in the guild, which tells me that in all likelihood they quit at the same time I did. Only 10 members out of the original 160 something are still active and they no longer represent the guild, least from what I’ve seen the first time I’ve logged in for nearly 4 years.

However, I agree with your second point. I believe I need to find a new active community, as community, raiding, WvW and PvP is the bread and butter of GW2 in between living story events.

(edited by Psyctooth.8520)

Returning player...where to begin?

in Players Helping Players

Posted by: Psyctooth.8520

Psyctooth.8520

I am also a returning player, who pretty much left after finishing the personal story for the original release of the game. I quit mainly because I felt deflated by the drama which went down in the guild I was in. I came across a bunch of videos I made from back then and realised that all these years, the one game I really did enjoy playing was GW2. So, I decided to return. I have no idea what is install for me in this expansion, other than you get gliders, I remember using a glider in ArcheAge, but honestly that game never really held any major appeal to me. I honestly miss the artstyle and combat animations of GW2, it really clicked with me.

My biggest regret is being gone for the past nearly 4 years now. Well since 2 months after launch really…

Guess I got a lot to catch up on.

I found your advice to also be very useful, thankyou.

+1

Cape/Banner/Cloth Clipping and YOU! Lets brainstorm ideas about how to solve an issue which has plagued video games for years.

in Guild Wars 2 Discussion

Posted by: Psyctooth.8520

Psyctooth.8520

Normally I would not post topics on forums, not for a long time. But I felt since this is a mature and good community I should talk about something I have always held close to my heart, shouting out in the name of all those who have suffered for years, that of the cape, the shall, the banner and everything which waves in the air and how it clips into other objects.

One might ask, what is clipping? Well clipping is where artifacts of the artificial virtual world become visible thus blatantly destroying the magic of the world that is the video game environment. It’s where polygons which are flat invisible partitions in the void connected by vertices covered in textures move into one another and you can see other objects poking though them or they in turn going though other objects which in reality would not happen unless they somehow had the power to go though things like Kitty Pryde, which I am pretty sure a flapping flag or a rag on your back doesn’t have this power… I think…

Not only is it ugly but it in turn as said before suddenly brakes the immersion and the illusion of the adventure. I feel it does more damage than most other bugs in games… even bleeding.

Hence why I presume the developers of Guild Wars 2 were reluctant to put in capes to begin with. But with that said I wonder, how can game developers go about building animated floppy things which go onto another animated object, be it a moving stick being waved about or a player character or monster running about doing all sorts of animations and then independently animate on it’s own without requiring said object to be made of so many polygons it brakes your graphics card trying to render it in real time?

I am sure many have asked it, many have discussed it and many have talked about it. But I say talk is for those who cannot get things done, I say action, questions and brainstorming is how things get done. Have an idea, say it, have a thought? Speak it, have an inspiration pursue it!

Just a little topic to get a creative and constructive conversation going on the issue of making animated banners, flags and capes etc look cool without the ugly clipping.

(edited by Psyctooth.8520)