Class Name: Cavalier
Class Type: Heavy
Weapons of choice: Sword, Pistol, Torch (OH), Dagger (OH), Polearm (making the assumption they would be put into the game)
General gist/ miscellaneous: If a new profession is to be added it makes sense to have a third heavy class added to the game to even out the armour types with 3 each.
This profession would try to complement what is missing from the guardian and warrior, design wise being a more technical fight (akin to a fencer) that the others. While warriors have high vit and guardian have many mitigation/healing options a cavalier would have more ways to avoid damage through blocks and greater mobility than the other heavy armour users (though obvious balance would be needed, this is not a heavily armoured thief).
The profession mechanics for this Cavalier class would be “forms” or stances, which would work similar to elementalist attunements but without the skill changes (as Cavalier would be able to weapon change). Three forms/stances would be Dueling Form – gain retaliation and might on all blocks. Striking Form – increased precision and crit damage. Fleeting Form – Increased endurance and gain protection on evade.
This could also be suited to the idea of a duelist, which would be a medium class.
As for the polearm, well I do think they are missing from the game (spears only being an underwater choice was an interesting decision). Of course it wouldn’t be a weapon for just one profession, I’d make warriors, engineers and rangers all able to use polearms as well.
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