Showing Posts For Pwnage Engage.9780:
IMO, the only changes WvW needs regarding Siege is:
1. Arrow Carts should either do less dmg, be more expensive, or have a smaller AoE.
2. An upgrade that can be purchased in keeps/towers/camps that allow NPCs to respawn 50% faster.
3. Rams should require 50 supply to build, instead of 40.
4. Control timer should be vastly increased. Anywhere from 2-5 minutes AT LEAST imo.
Those are the most needed changes regarding sieges as of now, i think.
Hi,
This trait is supposed to give +30 Toughness to nearby allies, yet when I ask my friends if they notice a different in their stats when standing near me (right on top of my character) they see no difference at all.
I’m not the only one either: http://wiki.guildwars2.com/wiki/Talk:Strength_in_Numbers
Would appreciate a fix, because its a pretty decent trait on an otherwise lackluster trait line.
I wouldn’t be surprised if they had a de-spawn timer to prevent spamming of unfinished siege weapons.
But if they were finished, then I have no idea whey they would despawn it….
Yeah, they were completely finished. Kinda lame to lose a blueprint like that, and i’d like to avoid that in the future so I don’t lose more. But at the same time I don’t wanna be stingy with my blueprints, and i’d like to have a finished siege for defense.
Hey guys,
I was just curious if you all had the same experience i have. I’ve built several siege weapons (defensively) at the garrison or a keep or tower. It’s happened to me like 3 times already, that I’ll have a Cat built, then leave and come back 10-20 mins later and its gone! 100% sure it wasn’t attacked or anything, and like I said, it’s happened several times already.
Any idea why this is?
(edited by Pwnage Engage.9780)