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The real problem here is invisible enemies. Give their algorithms time to match servers properly.

in WvW

Posted by: Pwnr.4056

Pwnr.4056

I haven’t played much WvW because of all these complaints, but with my pretty fast SSD and 16GB of RAM, it shouldn’t be too bad according to HabibLoew… right?

Since the client already knows where other players are, why doesn’t it just use a placeholder model while the real one loads? It can use the basic pvp armor of each type with the player’s race, gender, and team colour, and their profession’s animations and this can all sit in RAM from when the map loads. An option to never load accurate character models for the opposing teams or all teams would also help low-end PCs with their framerates (because the CPU and HDD aren’t loading textures the whole time).

(edited by Pwnr.4056)