Showing Posts For Pwnzie.4620:
Base damage is just base damage, it’s skill you have to look. A average hit might be harder with hammer, but with much lower swing rate and no actual heavy hitter skill to be seen, the overall damage has to be lower.
edit: not much the attack, but rather the very long animation, it’s just give too much of an hint to dodge..and plenty of time
(edited by Pwnzie.4620)
GW1 Warriors have it, GW2 Warriors have it too. Sounds right, I like it.
Hi all,
I find the overall feel of hammer swinging OK in most stuff. I think it’s rather good in Dungeons where the AoE stun + knock back and the knock down interrupts some some of the incoming damage to the group, improving group survivability somehow. However as gear quality increases as well as knowledge of the dungeons paths, that’s going to be much less useful and will actually slow down runs I’m afraid, since the damage is mid-low.
In PvP the stun/kd/kb sound good, in theory, but in practice the swing animation goes for a half a second (feels longer) before actually hitting giving plenty of time for any adversary to dodge, block or whatever, a la easy mode. This problem can be mitigated in some ways, but I dont think spending traits to fix a problem is ideal when you can use them to improve on your weapon (by choosing another). I see so many traits for Greatsword/Axe. With the dodge mechanic, is it wise to make hammer this slow? I like it, but the exceeding slowness is annoying me in certain circumstances.
Thoughts?
UHWAHWAHHGHGHREHRRRRRRRRRR THE BUG IS STILL THERE AHHHHRRRRRRR!
;D
jumping, wrong sound (i think)
(edited by Pwnzie.4620)
frankly this needs to be posted and reposted, the problem is that annoying
it’s not a little innocent ignorable sound glitch, it’s a bloody charr loudly screaming in pain at every little jump or so
I’m having the same screaming charr problem, a constant half scream half howl sound (engineer). 5 seconds don’t go by without hearing it, it’s non stop and it’s annoying.
And no, it doesn’t sound anything like a battle cry, not even remotely close. It sounds more like a beaten dog, I don’t get how anybody would want it.
It’s probably the sound effect that should trigger when falling from high height that instead triggers every time the charr doesn’t have feet on the ground, like a simple jump in-place or moving to a different level of terrain. Meh.