Showing Posts For PyrophoricX.7540:
Closed on Tarnished Coast
I am also looking for this temple on NA.
Yes, melee characters can make it through almost everything in this game. However, due to armor types appearing completely irrelevant, it leaves ranged classes with inherent survivability advantages. Given those advantages, even if melee and ranged classes had similar damage stats, ranged classes can consistently deal damage, increasing their dps. That said, I don’t believe melee damage stats are on par with ranged, given the huge damage numbers my elementalist can pull vs my warrior.
I can see rolling through dungeons with melee if you simply want an additional challenge or like the look of melee armor, otherwise ranged has clear advantages in a game without tanking and virtually no 1-1 healing. Two mechanics that don’t make sense to drop, especially if you’re going to go through to trouble of classifying armor into categories such as heavy, medium and light.
I like RNG looting, but they’ve included too many variables to the equation. Either I’m looting something that isn’t my class, isnt my level or isnt an upgrade from story mode loot. On the off chance I get a rare that someone else can use, it almost always seems to be soulbound.
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I understand a dungeon being difficult. I dont understand the primary mechanic or rule being to dodge. Like I said, run and gun thats the dungeon game. Doesnt matter what class youre playing, just dodge. Makes things extremely boring.
And again, difficulty is fine but give some decent reward. Most loot is garbage, no better than open world loot. If you want to grind, which the devs said this game is not about, then you can get some tokens to buy superior weapons, just like WoW.
Again, great open world game, the dungeons just arent fun … at least for me.
I quit the game for awhile and just came back. After completing the 30, 40 and attempting the 50 dungeon I can still say, without a single doubt, the dungeons in this game are neither fun nor rewarding. They are absurdly difficult unless you focus on running and gunning. Essentially, all mechanics and classes are moot, just range dps and run. Melee, strap on your ranged anything and prepare to be forced into ranged combat. It’s hilarious that heavy armor wearers take virtually the same amount of damage as light. Something is clearly not working!
Now doing Twilight whatever and we were kicked mid dungeon, for apparently no reason. No one left the group, but one guy crashed to desktop.
If not for being free, I’d have not come back.
This is an unbelievably great game during the lvling process, the end…
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I misunderstood how the game functions. This is not a game where any class can fill any roll, it’s a game where rolls simply do not matter. Dps, avoid, end.
I don’t know, atm dungeons no longer seem appealing. I still enjoy exploring atm, although I am already 80. I will just stick to that and see how far it takes me.
Thanks for the helpful info!
Btw, just my opinion but at the point of end game, rerolling only seems necessary if you a) want ranged dps over melee … or b) want to see a new set of abilities but still play the exact same roll, dps. Kind of takes away from the replay value, for me anyways.
The same things that make this game a breath of fresh air are the same things that make me wonder, what keeps me playing?
Well, I guess that is my issue then, coming from the concept of tanking, healing and dps.
I assumed that even though any class can technically play any roll, when it came to dungeons, a player would need to choose a specific build to fill a typical roll. Meaning, you’d still need a tank/healer/dps combo.
From what is said here, it sounds as if dungeons are about finding the mechanic and dps dead. Not sure what the point of a full spec into Vitality/Toughness are good for then. More to the point, I am not sure what the point of melee is, especially in this dungeon. The ultimate build/class is whichever has the best/most utility to keep the enemy at a distance, so any class with a primary focus in range.
Ok, out of 4 different classes, no one could tank. Specifically, no one could survive more than a few hits.
The nests of spiders were especially horrible. Attacking the nest directly, we had at least 10 spiders at once. The warrior last about 2 seconds, surprisingly dps characters had more utility to actually stay alive but not for much longer.
Title pretty much says it, first dungeon .. AC story. Wasn’t expecting ez mode, but the difficultly is absurd for story mode/first timers/first dungeon.
Like the game, love leveling, absolutely hate dungeons so far.
As a warrior tank, I was useless. Damage seemed unmanageable. Mobs had awkward ago, maybe floor plates but it wasnt clear at all. In fact, the whole thing didnt seem to match the same quality I found open world.
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