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Feedback and thoughts on this sniper build

in Ranger

Posted by: QSpec.4128

QSpec.4128

Greetings Rangers,

I’ve been using this build for a while in WvW and I’d like to hear your thoughts and any improvements you can suggest to it.

http://gw2skills.net/editor/?fNAQNBjYDbkRlWWLZxgFuWDkHUrDgIYtbdEunikIur4uHA-TVCEAB6s/ABPAgEV/ZLlgMp8zgLAQb6GA4IA8wBBAA-w

The concept is that you are a ranged pew-pewer and that you should avoid close combat.

Stay on Longbow and throw them arrows and if someone gets near you have 5 evades (dodge, dodge, Lighting Reflexes, weapon-swap dodge, sword 2), 2 stunbreaks (LR, QZ) and 1 range maker (sword 2).

I keep changing the signet depending on what I feel like but I mainly use Hunt for running and Stone for combat.

I have the pets on passive and I just use them for the buffs (healing and fury).

100% Fury uptime gives you a bit extra damage using cheap Rage Runes.

It’s nothing too original but I haven’t seen it mentioned anywhere so I want to ask if there is any reason.

I personally find it rather effective but I mostly play for fun and I’m not too concerned about min-maxing meta builds.

Any thoughts and/or alternatives would be appreciated.

RAWR!

(edited by QSpec.4128)

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: QSpec.4128

QSpec.4128

https://forum-en.gw2archive.eu/forum/support/bugs/Issues-with-character-art-weapons-or-armor-2/page/9#post3552127
Will this ever be fixed or at least responded?

It’s been 3 months already.

I based my entire armor on that look and made several purchases for it. (Marjory’s Dagger, Toxic Mantle/Gloves, Grenth’s Hood).

Can we at least get a reply to let us know if it’s a bug or if it’s gonna stay like that?

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: QSpec.4128

QSpec.4128

Hello my toxic shoulders seem to be much smaller then they used to be, please help I feel like a wimp with this size.

Same problem here, to back this up I’m attaching a photo of two screenshots to this post, one with the pauldron’s original size and another with the current size.

Same.

Attachments:

Toxic Mantle size change...

in Bugs: Game, Forum, Website

Posted by: QSpec.4128

QSpec.4128

…at least on a male Norn.

I noticed that after the patch my Toxic Mantle has gotten smaller which results in being ugly.

That skin was purchased under the previewed image and it was like that for the past couple of months. Please restore it to it’s original size. I don’t believe that the change was intended.

http://imgur.com/m6llCZK

(edited by QSpec.4128)

A challenge for the devs. Educate us.

in Necromancer

Posted by: QSpec.4128

QSpec.4128

To keep it on track, I largely agree with OP.

We do have one of the highest natural health of all of the casters and DS, and I think we are fairly strong in attrition fights.

That said, our poison is overstated. We have no more poison than thieves or rangers do. Moreover, our utility poisons are odd skills that don’t seem to fit incredibly well into a lot of builds. I think the more fair thing would have been to point out that we have reliable access to poison on the scepter. Other builds (axe, dagger) are completely without poison.

We also have strong movement crippling abilities. I wish I had more to offer than anecdotes, but I have zero idea why other classes can escape me so regularly. I have cripples, chills, and immobilize (depending on spec), and yet most classes get away without much issue. Thoughts?

Anyway, I like the concept for the Necro. Thematically, darting in and out of DS while sticking to our target win or lose sounds kittening awesome. I have zero issues with the Necro being an all-in class. You engage me? Or I get the drop on you? We are going until there is one of us left. Give me this! But, in practice, this isn’t the case.

I feel like I have no real escapes while having many classes just slip through my grasp when the fight goes sour.

Just popping in to say hi!

Ontopic: I started leveling a Necro as I wanted to run a caster class but I’ve been reading your forums and I’m rather dissapointed. I loved beeing a Minion Master in GW1 but I understand that it’s not really viable here. I guess I’ll have to play a mesmer…