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Anyone knows what is wrong with my computer?

in Account & Technical Support

Posted by: Qingyang.5483

Qingyang.5483

The game is set for 3D. Check your graphics options and disable it. You also may want to uninstall the 3D graphics drivers.

Thanks for answering. I got it back.

Anyone knows what is wrong with my computer?

in Account & Technical Support

Posted by: Qingyang.5483

Qingyang.5483

First, in your in-game options menu check to make sure you do not have the “Stereoscopic 3D” setting enabled.

If disabling that option in-game does not fix the problem, then you are likely using an NVidia gpu and must disable or remove the Stereoscopic 3D from the NVidia GPU Utility.

edit
I took too long typing, abomally beat me to it.

I uninstalled 3D Vision driver, and everything works. Thanks for answering.

Anyone knows what is wrong with my computer?

in Account & Technical Support

Posted by: Qingyang.5483

Qingyang.5483

First, in your in-game options menu check to make sure you do not have the “Stereoscopic 3D” setting enabled.

If disabling that option in-game does not fix the problem, then you are likely using an NVidia gpu and must disable or remove the Stereoscopic 3D from the NVidia GPU Utility.

edit
I took too long typing, abomally beat me to it.

But I do not have Stereoscopic 3D insatlled.

Anyone knows what is wrong with my computer?

in Account & Technical Support

Posted by: Qingyang.5483

Qingyang.5483

It was fine yesterday. And today it looks like this. However, when i am not playing games, everything works just fine. I am using windows 8.1 btw.

Attachments:

(edited by Qingyang.5483)

Ideas to improve the Blood Magic traitline

in Necromancer

Posted by: Qingyang.5483

Qingyang.5483

I think anyone agrees that the Blood Magic traitline has not so many traits worth picking and it is definitely underpar compared other traitlines.

It doesn’t offer the sustainability Necromancer needs and it has some serious synergy issues with other traitline (like Soul Reaping, since you can’t heal while in Death Shroud).

I also think that the concept of Vampiric Necromancer is not implemented adequately. I’ve never felt to siphon significant health to my enemies to really make me feel the health siphoning as a real worthwhile mechanic.

So, I want to sum up some ideas I have to put the Blood Magic traitline on par with the others in order to make Blood Magic really something to consider when distributing your trait points.

Full of Life (Adept Minor):
_When you take damage greater than 10% of your maximum health in a single strike, your next attack siphon health. (10s cooldown)
Healing formula: 0.2 (0.3 with Bloodthirst) * Healing Power + 175 (350 with Bloodthirst).
Damage formula: Life steal: 0.033 * Power + 175 (350 with Bloodthirst).

Dagger Mastery (Adept Major)
Dagger skills recharge 20% faster. Move 15% faster while wielding a main hand dagger, move 10% faster while wielding an offhand dagger.
(Merged with Quickening Thirst)

Vampiric Precision (Adept Major)
Same as it is. Increased the amount of health gained to 100 base and 200 with Bloodthirst. Damage remains untouched.

Vampiric Master (Master Major)
Add the following effect:
Whenever a minion dies, you and nearby allies are healed
Healing formula: 0.5 * Healing Power + 750

Deathly Invigoration (Master Major)
Changed the healing formula to: 525 + 0.7 * Healing Power

New trait: Soul Feast: (Grandmaster Major)
Whenever you gain Life Force, you also gain health.
Healing formula: 0.1 * Healing Power * (0.5 * Life Force percentage)

Transfusion (Master Major)
Now also heals the caster while in Death Shroud

Fetid Consumption
Moved to the Death Magic traitline (probably merged with Necromantic Corruption).

New trait: Vampiric Marks (Grandmaster Major)
Marks siphon health and transfer it to you and allies within their radius.
Healing formula: 0.07 (0.1 with Bloodthirst) * Healing Power + 25 (for each enemy affected, up to 5)
Damage formula: 0.15 * Power + 25

Vampiric Rituals (Master Major)
Moved to Master Major

Blood to Power (Grandmaster Minor)
Deal 15% more damage when your health is above 90%


Ideas by Andele:
Aura of the Vampire
Each time you siphon health, nearby allies (600 range) are healed for 50% of the amount
Inscriptions of Pain
Well duration is increased to 10 seconds and apply 1 second of retaliation per pulse.

Also:
Life Siphon (Dagger #2 skill)
Reduced the casting time to 2+1/2s.

Any ideas, suggestion or constructive feedback?

one question
for “Move 15% faster while wielding a main hand dagger, move 10% faster while wielding an offhand dagger.”
if I am wielding both main hand dagger and offhand dagger, am i moving 25% faster?